Daftar Dokumen - Karya Akhir S2
DAMPAK AKTIVITAS PERMAINAN BY U FUN ZONE TERHADAP KETERAMPILAN MOTORIK DAN SOSIAL SISWA SEKOLAH DASAR
The Impact of the By.U Fun Zone Game on the Motor and Social Skills of Elementary School Students
Penulis : BAYU PURNOMO AJI - 23060805028 - Fak. Ilmu Keolahragaan dan Kesehatan

Dampak Kepemimpinan Transformasional Kepala Sekolah, Keterlibatan Orang Tua, Dan Pengembangan Profesi Guru Terhadap Prestasi Akademik Siswa SMA Sekolah Indonesia Kuala Lumpur Malaysia
The Impact of the Principal's Transformational Leadership, Parental Involvement, and Teacher Professional Development on the Academic Achievement of Indonesian High School Students, Kuala Lumpur, Malaysia
Penulis : RADEN INTON TYAS SUPRAPTO - 23010845060 - Fak. Ilmu Pendidikan

Pengaruh Model Problem Based Flipped Learning Terhadap Kemampuan Berpikir Kreatif dan Kemampuan Pemecahan Masalah Matematis Siswa pada Materi Teorema Pythagoras Kelas 8 SMP Sekolah Indonesia Kuala Lumpur
The Influence of the Problem-Based Flipped Learning Model on Students' Creative Thinking and Mathematical Problem Solving Abilities in the Pythagorean Theorem Material for 8th Grade Students at the Indonesian School of Kuala Lumpur
Penulis : DEWI MARIANI - 23010905023 - Fak. Ilmu Pendidikan

Pengembangan Video Tutorial Pembuatan Koleksi Desain Busana di SMK Negeri 1 Baureno, Bojonegoro
Development of Tutorial Videos for Creating Fashion Design Collections at SMK Negeri 1 Baureno, Bojonegoro
Penulis : AYU UMMATUS SA'ADAH - 23070895063 - Fak. Pascasarjana

PENGEMBANGAN BUKU DIGITAL INTERAKTIF  UNTUK MENINGKATKAN KEMAMPUAN BERBICARA PADA SISWA DOWN SYNDROM
The Development of an Interactive Digital Book to Enhance Speaking Abilities in Students with Down Syndrome
Penulis : MONIKA DYAH ARWIDIAVIN DIANTRI - 24010915007 - Fak. Ilmu Pendidikan

Efektivitas Media Video Pembelajaran untuk Meningkatkan Kemampuan Siswa dalam Menganalisa Kulit Wajah di SMKN 1 Buduran @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4; mso-font-charset:0; mso-generic-font-family:roman; mso-font-pitch:variable; mso-font-signature:-536870145 1107305727 0 0 415 0;}@font-face {font-family:"Book Antiqua"; panose-1:2 4 6 2 5 3 5 3 3 4; mso-font-charset:0; mso-generic-font-family:roman; mso-font-pitch:variable; mso-font-signature:647 0 0 0 159 0;}p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-unhide:no; mso-style-qformat:yes; mso-style-parent:""; margin:0cm; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman",serif; mso-fareast-font-family:"Times New Roman";}.MsoChpDefault {mso-style-type:export-only; mso-default-props:yes; font-family:"Calibri",sans-serif; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}div.WordSection1 {page:WordSection1;}
The Effectiveness of Educational Video Media to Improve Students' Ability in Analyzing Facial Skin at SMKN 1 Buduran @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4; mso-font-charset:0; mso-generic-font-family:roman; mso-font-pitch:variable; mso-font-signature:-536870145 1107305727 0 0 415 0;}@font-face {font-family:"Book Antiqua"; panose-1:2 4 6 2 5 3 5 3 3 4; mso-font-charset:0; mso-generic-font-family:roman; mso-font-pitch:variable; mso-font-signature:647 0 0 0 159 0;}p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-unhide:no; mso-style-qformat:yes; mso-style-parent:""; margin:0cm; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman",serif; mso-fareast-font-family:"Times New Roman";}.MsoChpDefault {mso-style-type:export-only; mso-default-props:yes; font-family:"Calibri",sans-serif; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}div.WordSection1 {page:WordSection1;}
Penulis : KATHARINA TASSYA ARIRATNA PUTRI - 23070895003 - Fak. Pascasarjana

Pengembangan Buku Panduan Pembelajaran Menulis Multimodal Fungsional Dalam Pembelajaran Teks Berita Untuk Meningkatkan Keterampilan Menulis Siswa kelas XI SMA
Developing Functional Multimodal Writing Learning Guide in News Text Learning to Improve Writing Skills of Grade XI High School Students
Penulis : RAKMAT FAISAL - 22070835021 - Fak. Bahasa dan Seni

PENGEMBANGAN MEDIA APLIKASI LENTERA BERBASIS ANDROID UNTUK MENINGKATKAN VOCABULARY PESERTA DIDIK SLOW LEARNER
Developing an Android-Based LENTERA Application Media for Improving Slow Learner Students' Vocabulary
Penulis : HENY SULISTYO RINI - 24010915019 - Fak. Ilmu Pendidikan

PENGARUH PEMBELAJARAN PjBL-STEAM TERHADAP KEMAMPUAN MEMECAHKAN MASALAH DAN KREATIVITAS PADA ANAK USIA DINI 5-6 TAHUN DI KECAMATAN PACET
The Effect of PjBL-STEAM Learning on Problem Solving Ability and Creativity in Early Age Children 5-6 Years in Pacet District.
Penulis : ATTA FATIMATUZ ZAHRO - 22071545007 - Fak. Ilmu Pendidikan

Pengembangan Game Edukasi Stringing Word Untuk Meningkatkan Kemampuan Menyusun Kalimat Pada Peserta Didik Disabilitas Rungu
Development of Stringing Word Educational Games to Improve Sentence Construction Skills in Students with Hearing Impairments.
Penulis : ERFIN CANDRA DWI HIDAYAT - 24010915033 - Fak. Ilmu Pendidikan