Jenis Dokumen
Fakultas
Daftar Dokumen - Karya Akhir S3
Manajemen Karier Peserta Didik Pendidikan Menengah Kesehatan untuk Industri Kerja ( Studi Kasus Di Smk Kesehatan Nusantara Surabaya dan Smk Kesehatan Surabaya )
Career Management of Health Secondary Education Students for Industrial Work (Case Study at Nusantara Health Vocational School Surabaya and Surabaya Health Vocational School)
Penulis : AROFATIN NISA' - 18070976013 - Fak. Ilmu Pendidikan
Pengaruh Project-Based Flipped Classroom dan SelfRegulated Learning terhadap Kemampuan Berpikir Kritis dan Pemecahan
Masalah pada Mata Pelajaran IPA Bagi Siswa Kelas VII SMP Negeri 2
Kedungpring Lamongan
Effect of Project-Based Flipped Classroom and SelfRegulated Learning on The Seventh-Grade Student’s Critical Thinking Skill and
Problem Solving at SMP Negeri 2 Kedungpring Lamongan
Penulis : HIBATUN WAFIROH - 21070996012 - Fak. Ilmu Pendidikan
Pengembangan Model Ecoliteracy Digital Project
Learning (Ecodigpro) Berbasis Pemanfaatan Sampah Untuk Penguatan
Ekoliterasi Siswa Sekolah Dasar
Development of Model Ecoliteracy Digital Project
Learning ((Ecodigpro) Based on Waste Utilization to Strengthen Elementary
School Students' Ecoliteracy.
Penulis : EMY YUNITA RAHMA PRATIWI - 21071516013 - Fak. Ilmu Pendidikan
THE IMPLEMENTATION OF ENGLISH NARRATIVE TEXT TO FOSTER JUNIOR HIGH SCHOOL STUDENTS’ CRITICAL THINKING AND CREATIVITY IN WRITING
THE IMPLEMENTATION OF ENGLISH NARRATIVE TEXT TO FOSTER JUNIOR HIGH SCHOOL STUDENTS’ CRITICAL THINKING AND CREATIVITY IN WRITING
Penulis : NUR FAUZIA - 20070956025 - Fak. Bahasa dan Seni
PENGEMBANGAN MODEL DISCOVERY LITERACYCRITICAL INQUIRY (DLCI) BERBASIS ETNOSAINSUNTUK MENINGKATKAN BERPIKIR KRITIS DANLITERASI SAINS SISWA SEKOLAH DASAR
Development of the Discovery Literacy Critical Inquiry (DLCI) Model Based on Ethnoscience to Enhance Critical Thinking and Scientific Literacy of Elementary School Students
Penulis : IVO YULIANA - 21071516005 - Fak. Ilmu Pendidikan
Pengembangan Model Scientific Communicative Playworlds (SCOMPLAY) berbasis Gamifikasi untuk Meningkatkan Keterampilan
Berpikir Kreatif dan Berkomunikasi
Anak Usia Dini
Development of a Gamification-based Scientific
Communicative Playworlds (SCOMPLAY) Model to Improve Creative Thinking and
Communication Skills in Early Childhood
Penulis : MALLEVI AGUSTIN NINGRUM - 21071516001 - Fak. Ilmu Pendidikan
Pengembangan ) Untuk Meningkatkan Mahasiswa
Development of the Scientific Creativity Project Based
Learning (SCPjBL) Model to Increase the Scientific Creativity of Physics
Education Undergraduate Students
Penulis : MAIMON SUMO - 20070966006 - Fak. Matematika dan Ilmu Pengetahuan Alam
Pengembangan Model Pembelajaran Project Based Entrepreneurial Science Thinking (PBEST) untuk
Meningkatkan Keterampilan Berpikir Kreatif dan Pemikiran Sains Kewirausahaan
Mahasiswa
Development of the Project Based Entrepreneurial
Science Thinking (PBEST) Learning Model to Improve Students' Creative Thinking
Skills and Entrepreneurial Science Thinking
Penulis : NANANG RAHMAN - 21070966003 - Fak. Matematika dan Ilmu Pengetahuan Alam
Evaluasi
Program Penggerak Olahraga Masyarakat (POM) Terhadap Tingkat Partisipasi
Olahraga Masyarakat Jawa Timur
Evaluation of the Community Sports Movement Program (POM) on the Level of Sports Participation in the East Java Community
Penulis : HIJRIN FITHRONI - 21070946016 - Fak. Ilmu Keolahragaan dan Kesehatan
ANALISIS PENGARUH VISUAL LITERACY SKILLS, SELF-MOTIVATION DAN SELF-MANAGEMENT TERHADAP DESIGN THINKING SKILLS DAN ART WORK DENGAN MODEL PERSAMAAN STRUKTURAL
ANALYSIS OF THE INFLUENCE OF VISUAL LITERACY SKILLS, SELF-MOTIVATION AND SELF-MANAGEMENT ON DESIGN THINKING SKILLS AND ART WORK WITH STRUCTURAL EQUATION MODEL
Penulis : ASIDIGISIANTI SURYA PATRIA - 20071306012 - Fak. Pascasarjana