Daftar Dokumen Terpopuler
Pengaruh Jumlah Wisatawan Mancanegara, Jumlah Hotel dan Akomodasi, Jumlah Objek Wisata dan Pendapatan Asli Daerah (PAD) Terhadap Produk Domestik Regional Bruto (PDRB) Provinsi di Pulau Jawa Tahun 2020-2024
The Influence of The Number of International Tourist, Number of Hotels and Accommodations, Number of Tourist Attractions and Regional Original Revenue (PAD) on the Gross Regional Domestic Product (GDRP) Provinces in Java 2020-2024
Penulis : AURA CINTA MAHARANI - 22081324055 - Fak. Ekonomika dan Bisnis

EKSPLORASI METODE SHOW AND TELL DALAM PEMBELAJARAN LITERASI DAN KETERAMPILAN PUBLIC SPEAKING PADA PROGRAM KESETARAAN PAKET C DI PKBM MELATI INDONESIA
An Exploration of the Show and Tell Method in Literacy and Public Speaking Skills Learning in the Package C Equivalency Program at the Melati Indonesia Community Learning Center
Penulis : JAINUL RAHMAT ARIPIN - 24010985009 - Fak. Ilmu Pendidikan

DAMPAK KEBIJAKAN PUPUK SUBSIDI TERHADAP KESEJAHTERAAN PETANI DI DESA BALONGJERUK KECAMATAN KUNJANG KABUPATEN KEDIRI
THE IMPACT OF THE SUBSIDIZED FERTILIZER POLICY ON THE WELFARE OF FARMERS IN BALONGJERUK VILLAGE, KUNJANG DISTRICT, KEDIRI REGENCY
Penulis : NANDA KUSUMA ANGGRAENI - 21040274076 - Fak. Ilmu Sosial dan Ilmu Politik

PENGEMBANGAN MODEL PERMAINAN BERBASIS SIRKUIT DALAM BENTUK GERAK DASAR LOKOMOTOR DAN MANIPULATIF TERHADAP MOTIVASI BELAJAR BELAJAR
ABSTRACT Nur Kholis, "Development of a Circuit-Based Game Model in the Form of Basic Locomotor and Manipulative Movements on Learning Motivation." Master's Thesis in Physical Education, Surabaya City, Faculty of Sport and Health Sciences, 2026. This research is motivated by the low mastery of basic locomotor and manipulative movement skills and low learning motivation among students in Physical Education (PJOK) lessons, which tend to be monotonous and teacher-centered. This study aims to develop a circuit-based game-based learning model and test its effectiveness in improving basic movement skills and learning motivation in elementary school students. The method used is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The trial design used a pre-experiment with a one-group pretest-posttest. The study was conducted at SDN Mliriprowo with fourth-grade students as subjects. Data collection techniques included observation, motivation questionnaires, and movement skills tests. The research instruments were observation sheets, questionnaires, and motor skills tests. Data analysis techniques used descriptive analysis and a pretest and posttest improvement test. The results of the study indicate that the developed circuit game model is feasible and effective in improving students' basic locomotor and manipulative movement skills, as well as their learning motivation. Improvements were evident in the differences in scores before and after the treatment. It was concluded that circuit game-based learning can be an effective, active, and enjoyable alternative model for Physical Education (PJOK). It is recommended that PJOK teachers implement this model sustainably and adapt it to student characteristics.  Keywords: circuit game, basic movement, locomotor, manipulative, learning motivation.
Penulis : NUR KHOLIS - 25060805018 - Fak. Ilmu Keolahragaan dan Kesehatan

KONSELING KELOMPOK BERBASIS LOGOTERAPI SEBAGAI ALTERNATIF SOLUSI PEMBENTUKAN KESEJAHTERAAN PSIKOLOGIS
LOGOTHERAPY-BASED GROUP COUNSELING AS AN ALTERNATIVE SOLUTION TO PROMOTE PSYCHOLOGICAL WELL-BEING
Penulis : FARAH NIKMATUS SANIA - 22010014087 - Fak. Ilmu Pendidikan

Dinamika Utang Pemerintah Terhadap Pertumbuhan Ekonomi Indonesia di Era Ketidakpastian Global
The Dynamics of Public Debt and Indonesia’s Economic Growth in an Era of Global Uncertainty
Penulis : SAFA KHARISMA - 22081324057 - Fak. Ekonomika dan Bisnis

Penentuan Harga Numerik Opsi Eropa dengan Dividen Diskrit: Studi Kasus Empiris
Numerical Pricing of Discrete-Dividend European Options: An Empirical Case Study
Penulis : MUHAMMAD GIBRAN ELGIFFARY - 22030214071 - Fak. Matematika dan Ilmu Pengetahuan Alam

MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS ANAK USIA 5 – 6 TAHUN MELALUI PERMAINAN TELAM DI TK LABSCHOOL UNESA 1 SURABAYA
IMPROVING THE CRITICAL THINKING ABILITY OF CHILDREN AGED 5 – 6 YEARS THROUGH TELAM GAMES AT KINDERGARTEN LABSCHOOL UNESA 1 SURABAYA
Penulis : NADIRA - 23010684359 - Fak. Ilmu Pendidikan

Evaluasi Program Ekstrakurikuler Olahraga di SMP Negeri 1 Tanggulangin Sidoarjo. 
Evaluation of Sports Extracurricular Programs at SMP Negeri 1 Tanggulangin Sidoarjo. 
Penulis : HETTY DWI PURWANINGSIH - 25060805024 - Fak. Ilmu Keolahragaan dan Kesehatan

Pengaruh Financial Literacy, Delayed Gratification, Peer Influence, dan Lifestyle Terhadap Spending Behavior Mahasiswa Penerima Need-Based Scholarship di Indonesia
The Effect of Financial Literacy, Delayed Gratification, Peer Influence, and Lifestyle on the Spending Behavior of Students Receiving Need-Based Scholarships in Indonesia
Penulis : WIDI SETIAWAN - 22080574177 - Fak. Ekonomika dan Bisnis