Daftar Dokumen - Skripsi
Profil Qismu Amn (Bagian Keamanan) Menjadi Mudabbiroh di Pondok Pesantren X
Profile of Qismu Amn (Security Section) Becoming Mudabbiroh at Islamic Boarding School X
Penulis : MASLAKHAH MANDHA AFIFAH - 20010664002 - Fak. Psikologi

Implementasi Cooperative Learning Tipe Teams Games Tournament Untuk Meningkatkan Hasil Belajar Peserta Didik Mata Pelajaran IPS Kelas VIII SMPN 28 Surabaya
Implementation Of Cooperative Learning Type Teams Games Tournament To Improve Student Learning Outcomes In Social Studies Subjects Class VIII SMPN 28 Surabaya
Penulis : ANDRIANI FLAVIANA WETU - 16010024028 - Fak. Ilmu Pendidikan

Pengaruh Financial Attitude, Emotional Quotient, Hedonism Lifestyle, Love of Money, Gender, dan Financial Technology Terhadap Financial Management Behaviour Pengguna E-Commerce Gen Z
The Impact of Financial Attitude, Emotional Quotient, Hedonism Lifestyle, Love of Money, Gender, and Financial Technology on Financial Management Behaviour of Gen Z E-Commerce Users 
Penulis : PUTU DYANA PUSPAKA MAHASANTI - 20080574021 - Fak. Ekonomika dan Bisnis

HUBUNGAN PELATIHAN HANTARAN PENGANTIN DENGAN MOTIVASI BERWIRAUSAHA WARGA BELAJAR DI PKBM INSAN MULIA DESA KEDAWONG KEC. DIWEK KAB. JOMBANG
Correlation Between Training Wedding Training With Entrepreurship Motivation Of Leaners In A Community Learning Center (CLC) Insan Mulia Kedawong, Diwek, Jombang
Penulis : MOHAMAD ROIS AMRULLAH - 15010034055 - Fak. Ilmu Pendidikan

PENGARUH PERMAINAN TREASURE HUNT TERHADAP KEMAMPUAN MENGENAL LAMBANG BILANGAN PADA PESERTA DIDIK TUNAGRAHITA RINGAN
THE EFFECT OF TREASURE HUNT GAME ON THE ABILITY TO RECOGNIZE NUMBER SYMBOLS IN STUDENTS WITH MILD INTELLECTUAL DISABILITIES
Penulis : ISMA NUR ARAFAH - 21010044053 - Fak. Ilmu Pendidikan

IMPLEMENTASI MEDIA PEMBELAJARAN BERBASIS WEBSITE DALAM KOMPETENSI DESAIN PRODUK MULTIMEDIA UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN DESAIN MEDIA INTERAKTIF BAGI SISWA SMK
IMPLEMENTATION OF WEBSITE-BASED LEARNING MEDIA IN MULTIMEDIA PRODUCT DESIGN COMPETENCE TO IMPROVE LEARNING OUTCOMES OF STUDENTS IN INTERACTIVE MEDIA DESIGN FOR VOCATIONAL HIGH SCHOOL STUDENTS
Penulis : ALBERTUS DWI ANGGARA - 19050974043 - Fak. Teknik

Translasi Representasi Matematis Siswa SMP dalam Menyelesaikan Masalah Aljabar Ditinjau Berdasarkan Kemampuan Matematika
Translation Of Junior High School Students Mathematical Representations In Solving Algebra Problems Reviewed Based On Mathematics Ability
Penulis : ERNI AGUSTINA SARI - 19030174055 - Fak. Matematika dan Ilmu Pengetahuan Alam

PENGARUH RESILIENSI KARYAWAN TERHADAP KINERJA KARYAWAN MELALUI KEPUASAN HIDUP
EFFECT OF EMPLOYEE RESILIENCE ON EMPLOYEE PERFORMANCE THROUGH LIFE SATISFACTION
Penulis : QIKKI OCKTAFIAN - 17080574106 - Fak. Ekonomika dan Bisnis

Pembelajaran Musik Untuk ABK Dengan Metode Garap di Pondok Sosial Kalijudan Surabaya
Learning Music For ABK With Garap Method at Pondok Sosial Kalijudan Surabaya
Penulis : DESTRY HURININ WIJAYA - 16020134049 - Fak. Bahasa dan Seni

Terjemahan Permainan Kata dalam Serial Kartun The Amazing World of Gumball
 The Translation of Wordplay in The Amazing World of Gumball Cartoon Series
Penulis : NIKITA PRIHATINI - 17020154032 - Fak. Bahasa dan Seni