Daftar Dokumen Terpopuler
Pengaruh Permainan Unplugged Coding Dalam Meningkatkan Kemampuan Berpikir Kritis Dan Numerasi Anak Usia 4-5 Tahun
The Effect of Unplugged Coding Games on Critical Thinking and Numeracy Skills of Children Aged 4–5 Years
Penulis : ROISYA ROSIDIANA - 25011545030 - Fak. Ilmu Pendidikan

Desain IoT Dengan Metode Fuzzy Sugeno Untuk Monitoring Gas Dan Kelembaban Pada Ruang Tertutup Dan Sempit
IoT Design Using the Fuzzy Sugeno Method for Gas and Humidity Monitoring in Closed and Narrow Spaces
Penulis : MOCHAMMAD TEGAR BHAYANGKARA - 22050874104 - Fak. Teknik

Pengaruh Attitude Toward AI, Perceived AI Accuracy, AI Anxiety dan Trust in AI Terhadap Willingness to Accept AI untuk Pengerjaan Tugas Kuliah Mahasiswa Surabaya
The Effect of Attitude Toward AI, Perceived AI Accuracy, AI Anxiety, and Trust in AI on the Willingness to Accept AI for Completing Academic Assignments Among University Students in Surabaya
Penulis : SANDRAK NABABAN - 22051214141 - Fak. Teknik

PENERAPAN GENERATIVE AI PADA AUGMENTASI DATA CITRA BUNGA MENGGUNAKAN STABLE DIFFUSION 3.5
APPLICATION OF GENERATIVE AI IN FLOWER IMAGE DATA AUGMENTATION USING STABLE DIFFUSION 3.5
Penulis : NAUFAL FARRAS PRATAMA - 22051204006 - Fak. Teknik

Pengaruh Pembelajaran Gamifikasi Berbasis Unplugged Coding Terhadap Kemampuan Matematika Awal Dan Interpersonal Anak Usia 5-6 Tahun
The Effect of Unplugged Coding-Based Gamification Learning on Early Mathematics and Interpersonal Skills of Children Aged 5–6 Years
Penulis : ZYGOT EGAMANUAR RACHMAPUTRI - 25011545048 - Fak. Ilmu Pendidikan

PENGEMBANGAN GAME MONARSA (MONOPOLI PANCASILA PEMERSATU BANGSA) SEBAGAI MEDIA PEMBELAJARAN PENDIDIKAN PANCASILA DALAM MENINGKATKAN KARAKTER GOTONG ROYONG SISWA KELAS X SMA NEGERI 16 SURABAYA
DEVELOPMENT OF THE MONARSA GAME (PANCASILA MONOPOLY: UNITING THE NATION) AS A LEARNING TOOL FOR PANCASILA EDUCATION TO ENHANCE THE SPIRIT OF COOPERATION AMONG 10TH-GRADE STUDENTS AT STATE HIGH SCHOOL 16 SURABAYA 
Penulis : FAIZAH NUR IVANA - 22040254081 - Fak. Ilmu Sosial dan Ilmu Politik

DEVELOPING A LIFE-SIZED VERSION OF SNAKES AND LADDERS GAME FOR ELEMENTARY SCHOOL STUDENTS
DEVELOPING A LIFE-SIZED VERSION OF SNAKES AND LADDERS GAME FOR ELEMENTARY SCHOOL STUDENTS
Penulis : SHAFA TARA KARIYONO - 22020084067 - Fak. Bahasa dan Seni

Pengaruh Video Animasi TED-Ed terhadap Keterampilan Mendengarkan Siswa Sekolah Menengah Atas
The Effect of TED-ED Animated Videos on Senior High School Students' Listening Skills
Penulis : FATIMAH MAHARANI - 22020084110 - Fak. Bahasa dan Seni

Problematika Pembuktian Unsur Kesengajaan Dalam Penjelasan Pasal 114 Undang-Undang No. 35 Tahun 2009 Tentang Narkotika Terhadap Anak Buah Kapal Dalam Kasus Pengedaran Narkotika Skala Besar
Problematics Of Proving The Element Of Intentionality In The Explanation Of Article 114 Of Law No. 35 Of 2009 Concerning Narcotics Against The Ships Crew In The Case Of Large Scale Drug Trafficking
Penulis : I KOMANG BUGI YUDHAYANA - 22040704260 - Fak. Hukum

ANALISIS VO2MAX PADA ATLET TAEKWONDO KOTA SURABAYA 
VO2max Analysis of Taekwondo Athletes in Surabaya City
Penulis : MOCHAMMAD ZAKHARIA - 21060474089 - Fak. Ilmu Keolahragaan dan Kesehatan