DEVELOPMENT OF GAMES-BASED INTERACTIVE MULTIMEDIA TO IMPROVE STUDENTS' LEARNING OUTCOMES IN THE MAIN MATERIAL OF 2D ANIMATION WORK PROCEDURE SUBJECTS OF 2D ANIMATION CLASS XI ANIMATION SMKN 2 SURABAYA
Tujuan dari pengembangan media multimedia interaktif berbasis games ini guna mengetahui kelayakan media multimedia interaktif berbasis games untuk di sajikan pada materi pelajaran prosedur kerja animasi 2D dan mengetahui keefektifan media multimedia interaktif berbasis game dalam proses pembelajaran materi prosedur kerja animasi 2D kelas XI Animasi di SMKN 2 Surabaya. Model pengembangan yang digunakan adalah menggunakan model ADDIE dengan subjek uji coba peserta didik kelas XI Animasi SMKN 2 Surabaya. Data kelayakan media diperoleh dari hasil instrumen validasi ahli desain pembelajaran, materi dan media, serta uji coba produk perorangan, kelompok kecil dan lapangan. Data keefektifan media diperoleh dari hasil nilai pretes dan post tes yang telah melalui analisis data uji t. Dari analisis data uji t diperoleh hasil t hitung 17,57 dan t tabel 1,995 menunjukkan t hitung lebih besar daripada t tabel. Sehingga, dapat disimpulkan dari hasil yang didapatkan, menunjukkan media multimedia inetarktif berbasis game materi prosedur kerja animasi 2D layak diterapkan dalam kegiatan pembelajaran materi prosedur kerja animasi 2D dan efektif dalam meningkatkan hasil belajar pada materi prosedur kerja animasi 2D kelas XI di SMKN 2 Surabaya.
The purpose of developing game-based interactive multimedia media is to determine the feasibility of game-based interactive multimedia media to be presented in the subject matter of 2D animation work procedures and to determine the effectiveness of game-based interactive multimedia media in the learning process of 2D animation work procedure material for Class XI Animation at SMKN 2 Surabaya . The development model used is the ADDIE model with the subject of the XI Animation class XI Animation students at SMKN 2 Surabaya. Media feasibility data was obtained from the results of validation instruments from learning design experts, materials and media, as well as individual, small group and field product trials. Media effectiveness data obtained from the results of the pretest and posttest values that have been through the analysis of t test data. From the analysis of the t test data, the results obtained are t count 17.57 and t table 1.995 indicating t count is greater than t table. So, it can be concluded from the results obtained, showing game-based interactive multimedia media 2D animation work procedure material is feasible to be applied in learning activities 2D animation work procedure material and is effective in improving learning outcomes in class XI 2D animation work procedure material at SMKN 2 Surabaya.