Pengembangan buku tutorial menggambar dan mewarnai kartun hewan untuk siswa di Sanggar Lukis Pakapur Surabaya dilatarbelakangi oleh keterbatasan media pembelajaran yang mampu memberikan panduan menggambar secara terstruktur, praktis, dan mudah dipahami. Selama ini, pembelajaran masih berpusat pada metode demonstrasi dan belum didukung media belajar mandiri yang sistematis. Oleh karena itu, diperlukan buku tutorial untuk membantu siswa memahami tahapan menggambar dan mewarnai kartun hewan secara bertahap. Penelitian ini bertujuan menjelaskan proses pengembangan, hasil produk, dan tingkat kelayakan buku tutorial tersebut secara menyeluruh. Metode yang digunakan adalah Research and Development (R&D) model 4D meliputi define, design, develop, dan disseminate terbatas. Tahapan penelitian dimulai dari analisis kebutuhan, perancangan produk, pembuatan buku tutorial, validasi ahli materi dan ahli media, revisi, serta uji coba terbatas kepada siswa.
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Hasil penelitian menunjukkan bahwa produk berupa buku tutorial yang disusun sistematis dengan langkah jelas, dilengkapi ilustrasi visual dan panduan teknik pewarnaan sederhana. Sebelum revisi, validasi ahli materi memperoleh persentase 79,6% dan ahli media 59,3%, dengan rata-rata 69,45%. Setelah revisi, hasil validasi meningkat menjadi 92,1% pada ahli materi dan ahli media, dengan rata-rata kelayakan 92,1% kategori sangat layak. Uji coba menunjukkan buku ini membantu siswa memahami proses menggambar dan mewarnai secara lebih mudah, terarah, dan menarik. Siswa juga memberikan respons positif sehingga buku tutorial ini efektif digunakan untuk meningkatkan keterampilan menggambar siswa di Sanggar Lukis Pakapur Surabaya.
The development of a tutorial book for drawing and coloring animal cartoons for students at Pakapur Art Studio Surabaya was motivated by the limited availability of learning media that provide structured, practical, and easy-to-understand drawing guidance. Learning activities have mainly relied on demonstration methods and have not been supported by systematic independent learning media. Therefore, a tutorial book was needed to help students understand the stages of drawing and coloring animal cartoons step by step. This study aimed to describe the development process, product results, and feasibility level of the tutorial book comprehensively. The method used was Research and Development (R&D) with the 4D model, consisting of define, design, develop, and limited disseminate stages. The research process included needs analysis, product design, tutorial book development, validation by material and media experts, revision, and limited trials with students.
The results showed that the product was a systematically arranged tutorial book with clear steps, supported by visual illustrations and simple coloring technique guides. Before revision, material expert validation obtained a score of 79.6% and media expert validation 59.3%, with an average of 69.45%. After revision, the validation results increased to 92.1% from both material and media experts, with an average feasibility score of 92.1%, categorized as highly feasible. Trial results showed that the book helped students understand the drawing and coloring process more easily, systematically, and attractively, making it effective for improving students’ drawing skills at Pakapur Art Studio Surabaya.