This
research and development was conducted to determine the feasibility and
effectiveness of game-based mobile learning education in science subjects, the subject of diversity of living things,
their interactions, and their roles in nature for class X at SMA Negeri 1
Tarik. The development model used in this study is the ADDIE model,
namely Analyze, Design, Develpoment, Implementation, Evaluation. This research
uses qualitative and quantitative data analysis techniques. The data collection
methods used were interviews, questionnaires and tests. The feasibility of the
questionnaire media was analyzed with the Likert scale from the results of
expert validation tests, and the effectiveness was analyzed with t-tests. This
research design uses one group pretest-posttest design with the target of
research, namely class X students. Based on material validation, 100% results
were obtained and media validation with a percentage of 88.9% and expert
validation of learning design with a percentage of 98%. Furthermore, from the
results of individual trials, results were obtained with a percentage of 94%, in
small group trials with a value of 94% and in large groups with a percentage of
89.3%. Both pre-test and post-test showed an increase in the experimental class
with a percentage value of 30.58%, and the control class with a percentage
value of 13.91%.
As for
the normality test results, it can be concluded that the experimental class
pre-test value is 0.077 and the experimental class post-test is 0.051.
Furthermore, for the control class, the pre-test value is 0.095 and the
post-test value is 0.124. Learning outcomes differed between experimental
classes that used mobile learning and control classes that did not. This shows
that the use of mobile learning is an effective learning strategy. Referring to
the entire discussion above, it can be concluded that the use of mobile
learning is effectively used in science
subjects on the subject of diversity of living things, interactions, and their
role in nature for class X at SMA Negeri 1 Tarik.
Keywords :
Development, Mobile Learning, ADDIE