PENGEMBANGAN DIGITAL COMIC BOOK PADA MATERI NORMA DI LINGKUNGAN SEKOLAH UNTUK SISWA SEKOLAH DASAR
DEVELOPMENT OF DIGITAL COMIC BOOKS ON NORM MATERIAL IN THE SCHOOL ENVIRONMENT FOR ELEMENTARY SCHOOL STUDENTS
Penelitian ini merupakan penelitian pengembangan media pembelajaran dengan model ASSURE yang memiliki beberapa tahapan yaitu (Analyze Learner Characteristic, State Performance Objective, Select Methods, Media & Materials, Utilize Media and Materials, Requires Learner Participation, dan Evaluate And Revise ) di sekolah dasar. Tujuan penelitian ini adalah menghasilkan Digital Comic Book sebagai media pembelajaran pada materi norma di lingkungan sekolah untuk siswa sekolah dasar, dan menghasilkan Digital Comic Book sebagai media pembelajaran yang dinilai layak dengan ditinjau dari aspek kevalidan, kepraktisan dan keefektifan. Hasil dari penelitian ini didapatkan media Digital Comic Book dinilai valid sesuai hasil validasi dari ahli materi dan ahli media sebesar 85% dan 87,5% dengan kategori sangat valid. Hasil kepraktisan diperoleh dari lembar angket respon pengguna yaitu peserta didik dan pendidik, keduanya memperoleh nilai 98,6% dan 91,6% dengan kategori sangat praktis. Keefektifan media Digital Comic Book diperoleh dari lembar angket keefektifan oleh peserta didik yang memperoleh nilai 98,6% dengan kategori sangat efektif. Selain itu, keefektifan juga diperoleh dari pretest dan posttest dengan pengukuran n-gain dan memperoleh skor sebesar 0,78 dengan kriteria tinggi. Berdasarkan hasil penelitian ini menyatakan bahwasanaya media Digital Comic Book layak digunakan dalam kegiatan pembelajaran Pendidikan Pancasila pada materi norma di lingkungan sekolah untuk siswa sekolah dasar.
Kata Kunci : Digital Comic Book, Pengembangan Media, Norma Di Lingkungan Sekolah
This research is research into the development of learning media using the ASSURE model which has several stages, namely (Analyze Learner Characteristics, State Performance Objective, Select Methods, Media & Materials, Utilize Media and Materials, Requires Learner Participation, and Evaluate And Revise) in elementary schools. The aim of this research is to produce a Digital Comic Book as a learning medium on norm material in the school environment for elementary school students, and to produce a Digital Comic Book as a learning medium that is considered appropriate in terms of validity, practicality and effectiveness. The results of this research showed that Digital Comic Book media was considered valid according to validation results from material experts and media experts of 85% and 87,5% in the very valid category. Practicality results were obtained from user response questionnaires, namely students and educators, both of whom received scores of 98.6% and 91.6% in the very practical category. The effectiveness of Digital Comic Book media was obtained from the effectiveness questionnaire sheet by students who obtained a score of 98.6% in the very effective category. Apart from that, effectiveness was also obtained from the pretest and posttest with n-gain measurement and obtained a score of 0.78 with high criteria. Based on the results of this research, it is stated that Digital Comic Book media is suitable for use in Pancasila education learning activities on norm material in the school environment for elementary school student.
Keywords: Digital Comic Book, Media Development, Norms in the School Environment.