Penelitian ini bertujuan untuk mengetahui kelayakan multimedia interaktif atomic models berbasis flash yang dikembangkan sebagai media pembelajaran kimia pada materi struktur atom. Penelitian pengembangan multimedia interaktif atomic models ini dilaksanakan berdasarkan model 4P dari Muslimin. Multimedia interaktif atomic models diuji cobakan secara terbatas kepada 12 siswa kelas XI MIPA 4 SMAN 1 Kamal Bangkalan. Kelayakan multimedia interaktif atomic models ditinjau dari kelayakan isi dan tujuan, instruksional, kebahasaan, dan teknis, berdasarkan hasil belajar siswa, dan berdasarkan respon siswa. Hasil penelitian yang diperoleh menunjukkan bahwa multimedia interaktif atomic models yang dikembangkan layak digunakan sebagai media pembelajaran, dibuktikan dengan hasil validasi kelayakan isi dan tujuan sebesar 82,45%, instruksional sebesar 78,88%, kebahasaan 86,67%, dan teknis 80,95% dengan persentase rata-rata sebesar 82,24% pada kategori sangat layak. Hasil belajar siswa mencapai ketuntasan klasikal sebesar 100% dengan seluruh siswa mengalami peningkatan hasil belajar dengan rata-rata skor n-gain 0,95 pada kategori tinggi, dan hasil respon siswa terhadap multimedia interaktif atomic models sebesar 98,61%.
Kata kunci: Multimedia interaktif atomic models, struktur atom.
This study aims to determine the feasibility of interactive multimedia based flash atomic models that were developed as a chemical learning media on atomic structure material. Research on the development of interactive multimedia atomic models was carried out based on the 4P model of Muslims. Interactive multimedia atomic models were tested limited to 12 students of class XI MIPA 4 of SMAN 1 Kamal Bangkalan. The feasibility of interactive multimedia atomic models in terms of the feasibility of content and purpose, instructional, linguistic, and technical, based on student learning outcomes, and based on student responses. The results obtained showed that interactive multimedia atomic models developed were suitable to be used as learning media, as evidenced by the results of the feasibility validation of content and objectives of 82.45%, instructional at 78.88%, language 86.67%, and technical 80.95 % with an average percentage of 82.24% in the very decent category. Student learning outcomes achieve classical completeness of 100% with all students experiencing increased learning outcomes with an average n-gain score of 0.95 in the high category, and the results of student responses to interactive multimedia models at 98.61%.
Keywords: Interactive multimedia atomic models, atomic structure