Penelitian ini bertujuan untuk menghasilkan bahan ajar interaktif berbasis problem posing yang layak digunakan sebagai pembelajaran yang ditinjau dari 3 aspek, antara lain yaitu: (1) Validitas bahan ajar interaktif berbasis problem posing sebagai bahan ajar pada mata pelajaran Penerapan Rangkaian Elektronika; (2) Kepraktisan bahan ajar interaktif berbasis problem posing pada mata pelajaran Penerapan Rangkaian Elektronika kelas XI TAV di SMKN 2 Surabaya.
Penelitian ini menggunakan metode Research and Development (R&D) dengan 7 (tujuh) tahapan penelitian yaitu: (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi produk, (5) revisi produk; (6) uji coba produk; (7) analisis dan pelaporan. Pengambilan data validasi bahan ajar dilakukan oleh 3 (tiga) validator, yaitu 2 (dua) dosen dari Universitas Negeri Surabaya an 1 (satu) guru dari SMKN 2 Surabaya. Sedangkan untuk pengambilan hasil belajar siswa dan respon siswa dilakukan pada kelas XI TAV di SMKN 2 Surabaya.
Berdasarkan hasil penelitian, diperoleh kesimpulan sebagai berikut: (1) hasil rating validasi bahan ajar cetak sebesar 87,33% dan media interaktif sebesar 93,35%. Masing-masing dengan kategori sangat valid.; (2) Hasil rating respon angket respon siswa terhadap bahan ajar interaktif berbasis problem posing sebesar 84,8% dengan kategori sangat valid.; (3) Hasil belajar belajar siswa memperoleh peningkatan nilai setelah menggunakan bahan ajar interaktif berbasis problem posing denga nilai gain sebesar 0,52 dengan kategori sedang. Sedangkan, hasil belajar psikomotorik diperoleh nilai rata-rata sebesar 82,48 dengan kategori tuntas.
Berdasarkan hasil tersebut dapat disimpulkan bahwa bahan ajar interaktif berbasis problem posing yang dikembangkan layak dan baik digunakan sebagai bahan ajar pada mata pelajaran Penerapan Rangkaian Elektronika di SMKN 2 Surabaya.
Kata Kunci: Bahan Ajar Interaktif, Problem Posing, Validitas, Kepraktisan, Keefektifan.
This study aims to produce interactive problem-based teaching materials that are suitable to be used as learning in terms of 3 aspects, including: (1) The validity of problem posing-based interactive teaching materials as teaching materials in the subjects of Electronic Circuit Implementation; (2) The practicality of problem-based interactive teaching materials on subjects in the TAV class XI Electronic Circuit at SMKN 2 Surabaya.
This study uses the Research and Development (R & D) method with 7 (seven) stages of research, namely: (1) potential and problems, (2) data collection, (3) product design, (4) product validation, (5) product revision; (6) product testing; (7) analysis and reporting. Retrieval of teaching material validation data was carried out by 3 (three) validators, namely 2 (two) lecturers from Surabaya State University and 1 (one) teacher from SMKN 2 Surabaya. Whereas for taking student learning outcomes and student responses carried out in TAV class XI at Surabaya Vocational High School 2 Surabaya.
Based on the results of the study, the following conclusions were obtained: (1) the results of the print material validation rating were 87.33% and interactive media were 93.35%. Each with a very valid category; (2) The results of the student response questionnaire response ratings on problem posing-based interactive teaching materials amounted to 84.8% with very valid categories; (3) Student learning outcomes obtain an increase in value after using interactive problem-based teaching materials with a gain value of 0.52 with a moderate category. Whereas, psychomotor learning outcomes obtained an average value of 82.48 with complete categories.
Based on these results it can be concluded that the problem posing-based interactive teaching material that is developed is feasible and well used as teaching material in the Electronic Circuit Implementation subjects at SMKN 2 Surabaya.
Keywords: Interactive Learning Materials, Problem Posing, Validity, Practicality, Effectiveness.