PENGEMBANGAN MULTIMEDIA KELANA BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN PEMAHAMAN KONSEP MELALUI PEMBELAJARAN IPS MATERI ASEAN KELAS VI SEKOLAH DASAR
DEVELOPMENT OF AUGMENTED REALITY BASED KELANA MULTIMEDIA TO IMPROVE CONCEPTUAL UNDERSTANDING IN SOCIAL STUDIES LEARNING ON ASEAN TOPICS FOR SIXTH GRADE ELEMENTARY STUDENTS
Penelitian pengembangan media pembelajaran KELANA (Keliling Negara ASEAN) berbasis Augmented Reality dilatarbelakangi oleh rendahnya pemanfaatan teknologi dalam pembelajaran IPS, khususnya pada materi negara-negara ASEAN kelas VI SD serta rendahnya pemahaman siswa mengenai materi tersebut. Tujuan dari penelitian ini adalah untuk mendeskripsikan tahapan pengembangan media KELANA serta mengetahui tingkat kelayakan, keefektifan, dan kepraktisan media yang dikembangkan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahapan analisis, desain, pengembangan, implementasi, dan evaluasi. Kelayakan media diperoleh melalui uji validasi oleh ahli materi sebesar 91,11% dan ahli media sebesar 97,5%. Uji keefektifan dihitung menggunakan rumus N-Gain dan memperoleh skor 0,84 dengan rata-rata pencapaian hasil belajar sebesar 91,25% serta perhitungan effect size sebesar 2,80 dengan kategori besar. Sementara itu, hasil angket kepraktisan dari peserta didik menunjukkan persentase rata-rata sebesar 94,72% bagi siswa dan 96% bagi guru. Berdasarkan hasil tersebut, dapat disimpulkan bahwa media pembelajaran KELANA berbasis Augmented Reality termasuk dalam kategori sangat valid, efektif, dan praktis untuk digunakan dalam pembelajaran IPS materi negara-negara ASEAN.
Kata Kunci: pengembangan, media pembelajaran, Augmented Reality, ASEAN
Research into the development of Augmented Reality-based KELANA (Touring ASEAN Countries) learning media was motivated by the low use of technology in social studies learning, especially in material from ASEAN countries in class VI elementary school and the low level of students' understanding of this material. The aim of this research is to describe the stages of KELANA media development and determine the level of feasibility, effectiveness and practicality of the media being developed. This research uses the Research and Development (R&D) method with the ADDIE model which includes the stages of analysis, design, development, implementation and evaluation. Media feasibility was obtained through validation tests by material experts at 91.11% and media experts at 97.5%. The effectiveness test was calculated using the N-Gain formula and obtained a score of 0.84 with an average achievement of learning outcomes of 91.25% and an effect size calculation of 2.80 in the large category. Meanwhile, the results of the practicality questionnaire from students showed an average percentage of 94.72% for students and 96% for teachers. Based on these results, it can be concluded that the KELANA learning media based on Augmented Reality is included in the very valid, effective and practical category for use in learning social studies material from ASEAN countries.
Keywords: development, learning media, Augmented Reality, ASEAN