PENGEMBANGAN MEDIA VIDEO LATIHAN KARATE BAGI ATLET KARATE BERBASIS WEB
DEVELOPMENT OF KARATE TRAINING VIDEO MEDIA FOR ATHLETES WEB BASED
Penelitian muncul karena kondisi pandemi covid-19 yang memaksa latihan secara tatap muka berkurang dan latihan dengan media video latihan atau secara dalam jaringan. Tujuan penelitian adalah mengembangkan media video latihan karate berupa audio visual (video) berbais web. Metode penelitian menggunakan (R&D) Research and Development atau penelitian riset dan pengembangan yang memakai 6 tahap penelitian dalam penelitian ini yaitu : 1) potensi dan masalah, 2) pengumpulan data, 3) desain produk, 4) validasi desain produk, 5) revisi desain produk, 6) uji coba produk. Uji validitas dilakukan oleh ahli multimedia dan ahli beladiri karate dengan menggunakan instrument angket penilaian. Tahap uji coba bertujuan untuk mengetahui manfaat, kekurangan dan kelebihan video dilakukan oleh 20 atlet karate sebagai viewer atau penonton. Hasil uji coba menunjukkan bahwa pada aspek tampilan mendapat nilai presentase 54% “Sangat Baik dan 43% “Baik”, hal tersebut serupa dengan aspek materi mendapat nilai presentase 62% “Sangat Setuju” dan 38% “Setuju”, didalam intepretasi termasuk ketagori layak dan sangat layak. Maka hasil penelitian yang telah diterapkan pada 20 atlet karate diketahui bahwasannya hasil uji coba menunjukan layak.
The research comes about because of the covid-19 pandemic condition that forces reduced face-to-face exercises and exercises with training video media or online. The purpose of the research was to develop a video media of karate practice in the form of web-based audio visuals (videos). Research methods using (R&D) Research and Development or research and development using 6 stages of research in this study are: 1) potential and problems, 2) data collection, 3) product design, 4) product design validation, 5) product design revision, 6) product trials. Validity tests are conducted by multimedia experts and karate martial arts experts using assessment questionnaire instruments. The trial phase aims to find out the benefits, disadvantages and advantages of video conducted by 20 karate athletes as viewers or viewers. The test results showed that in the display aspect got a percentage value of 54% "Excellent and 43% "Good", it is similar to the material aspect got a percentage value of 62% "Strongly Agree" and 38% "Agree", in the interpretation including decent and very decent categories. So the results of the study that has been applied to 20 karate athletes are known that the test results showed decent.