ANDROID-BASED VIRTUAL REALITY AND AUGMENTED REALITY TO MOTIVATE CEREBRAL PALSY STUDENTS' LEARNING SDLB
Cerebral palsy mengalami kerusakan otak yang mengakibatkan terganggunya kemampuan kognitif. Kualitas dan kuantitas media pembelajaran untuk siswa cerebral palsy kurang memadai, sehingga semakin memperparah proses belajar mengajar. Penelitian ini bertujuan mendeskripsikan aplikasi virtual reality dan augmented reality untuk memotivasi belajar siswa cerebral palsy. Metode yang digunakan dalam penelitian ini adalah studi literatur dengan sumber penelitian berupa jurnal terindeks nasional dan internasional serta relevan dengan topik yang dibahas. Analisis data yang digunakan berupa kualitatif deskriptif. Hasil yang diperoleh bahwa aplikasi virtual reality dan augmented reality dapat menumbuhkan minat belajar, kemampuan bekerja sama, semangat belajar, ketertarikan siswa terhadap materi, dan melatih ketajaman fokus.
Kata Kunci: cerebral palsy, virtual reality, augmented reality, motivasi
Cerebral palsy experiences brain damage, and it will disrupt cognitive ability. The quality and quantity of learning media for cerebral palsy students is insufficient, so it makes worse the teaching and learning processes. This study aims to describe the application of virtual reality and augmented reality to motivate students’ learning of cerebral palsy. The methods used in this study was a literature review by using research sources in the form of journals that have been indexed nationally and internationally, and it was relevant to the topic discussed. The data analysis used was a descriptive qualitative. The results of this study show that virtual reality and augmented reality applications can increase interest in learning, the ability to work together, enthusiasm for learning, student interest in the material and practice sharpness of focus.
Keywords: cerebral palsy, virtual reality, augmented reality, motivation