Pengaruh Model Project Based Learning Terhadap Kreativitas Peserta Didik Pada Mata Pelajaran Pendidikan Pancasila Di SMAN 21 Surabaya
The Influence of the Project Based Learning Model on Student Creativity in Pancasila Education Subjects at SMAN 21 Surabaya
Kreativitas peserta didik pada pembelajaran Pendidikan Pancasila masih tergolong rendah dan menunjukkan kurangnya antusias peserta didik selama proses pembelajaran. Hal tersebut dapat dilihat dari hasil observasi yang menunjukkan bahwa peserta didik kurang berpartisipasi, memainkan ponsel, mengobrol, selama proses pembelajaran masih sebatas membuat rangkuman, dan membuat power point berdasarkan materi yang berikan guru. Oleh karena itu, pemilihan model pembelajaran project based learning diharapkan dapat meningkatkan kreativitas peserta didik pada mata pelajaran Pendidikan Pancasila. Penelitian ini bertujuan untuk menguji pengaruh model project based learning terhadap kreativitas peserta didik pada mata pelajaran Pendidikan Pancasila di SMAN 21 Surabaya.
Penelitian ini menggunakan pendekatan kuantitatif metode quasi eksperimen dengan desain non-equivalent control group menggunakan teknik cluster random sampling dengan jumlah sampel sebanyak 70 peserta didik. Teknik pengumpulan data dalam penelitian menggunakan observasi, tes, lembar kerja peserta didik, dan dokumentasi. Data yang diperoleh dianalisis menggunakan uji normalitas Kolmogorov Smirnov, uji Homogenitas Levene’s dan uji paired sample t-test.
Berdasarkan uji paired sample t-test pada kelas eksperimen diperoleh nilai Sig. (2-tailed) sebesar 0.024 < 0.05, sehingga H0 ditolak dan Ha diterima, yang berarti bahwa terdapat perbedaan kreativitas peserta didik antara sebelum dan sesudah diberikan perlakukan dengan model PjBL. Sedangkan kelas kontrol memperoleh nilai Sig. (2-tailed) sebesar 0.604 > 0.05, sehingga H0 diterima dan Ha ditolak, yang berarti bahwa tidak ada perbedaan kreativitas peserta didik antara sebelum dan sesudah diberikan perlakukan dengan model kooperatif STAD. Dengan demikian dapat disimpulkan bahwa terdapat pengaruh model project based learning terhadap kreativitas peserta didik pada mata pelajaran Pendidikan Pancasila di SMAN 21 Surabaya.
Kata Kunci: Pembelajaran, Model Project Based Learning, Kreativitas
The student's creativity in learning Pancasila Education is still low and shows a lack of enthusiasm of the student during the learning process. This can be seen from observations that show that pupils are less participatory, play mobile phones, chat, while the learning process is still limited to making summaries, and making power points based on the material provided by the teacher. Therefore, the selection of a project based learning model is expected to enhance the creativity of students on Pancasila Education subjects. The study aims to test the influence of project based learning models on the creativity of pupils in Pancasila Education subjects at SMAN 21 Surabaya.
The study uses a quantitative approach to quasi-experimental methods with a design of non-equivalent control groups using cluster random sampling techniques with a sample of as many as 70 students. Data collection techniques in research using observations, tests, student worksheets, and documentation. The data obtained was analyzed using the Kolmogorov Smirnov normality test, Levene’s homogenity test and the paired sample t-test.
Based on the experimental paired sample test, the sig. (2-tailed) value was 0.024 < 0.05, so H0 was rejected and Ha was accepted, which means that there was a difference in the creativity of the pupils between before and after being treated with the PjBL model. Whereas the control class got a sig. (2-tailing) value of 0.604 > 0.05, H0 is accepted and ha is refused, meaning that there is no difference in student creativity between prior and following the training with the STAD cooperative model. Thus, it can be concluded that there has been an influence of the project based learning model on pupils’ creativity in the Pancasila Education subjects at SMAN 21 Surabaya.
Keywords: Learning, Project Based Learning Model, Creativity