Penelitian ini bertujuan untuk menghasilkan media pembelajaran digital berbasis gawai pada materi sistem organisasi kehidupan yang layak berdasarkan aspek validitas, kepraktisan, dan keefektifan. Jenis penelitian yang digunakan adalah penelitian dan pengembangan (R&D), namun tahap yang ditempuh hanya sampai uji coba terbatas. Penelitian ini dilakukan pada peserta didik kelas VII-F SMP Negeri 1 Cerme sebanyak 20 peserta didik, dengan desain penelitian yaitu One Group Pretest and Posttest Design. Hasil penelitian menunjukkan bahwa media pembelajaran digital berbasis gawai (mobile learning Scimago) dinyatakan layak berdasarkan aspek validitas ditinjau dari hasil penilaian 3 validator menggunakan instrumen validasi untuk dinilai dan diberi saran, yang memperoleh modus sebesar 4 dengan kriteria layak. Kelayakan media pembelajaran digital berbasis gawai (mobile learning Scimago) berdasarkan aspek kepraktisan menunjukkan bahwa hasil keterlaksanaan pembelajaran yang ditinjau dari penilaian observer pada lembar observasi keterlaksanaan pembelajaran saat pembelajaran diperoleh modus sebesar 4 dengan kriteria baik, kemudian didukung oleh hasil observasi aktivitas peserta didik yang ditinjau dari lembar observeri aktivitas selama pembelajaran menunjukkan persentase sebesar 25,95% pada aktivitas bekerja menggunakan mobile learning Scimago, serta hasil respon peserta didik yang ditinjau dari hasil penyebaran angket respon memperoleh rata-rata sebesar 98% dengan kriteria sangat baik. Kelayakan media pembelajaran digital berbasis gawai (mobile learning Scimago) berdasarkan aspek keefektifan diperoleh dari hasil angket motivasi belajar dan test hasil belajar peserta didik. Hasil dari angket motivasi belajar peserta didik menunjukkan bahwa terdapat peningkatan nilai gain score antara motivasi awal dan akhir sebesar 0,6 dengan kriteria sedang, kemudian untuk hasil belajar peserta didik terdapat peningkatan gain score antara pretest dan posttest peserta didik sebesar 0,9 dengan kriteria tinggi dan 100% peserta didik dinyatakan tuntas. Dengan demikian dapat disimpulkan bahwa media pembelajaran digital (mobile learning Scimago) pada materi sistem organisasi kehidupan dinyatakan layak berdasarkan aspek validitas, kepraktisan, dan keefektifan.
Kata Kunci: media mobile learning Scimago, validitas, kepraktisan, keefektifan.
This research aims to produce digital learning media based on life organization system which is based on aspects of validity, practicality, and effectiveness. The type of research used is research and development (R & D), but done are completed on the limited trials only. This study was conducted on 20 students VII-F class of SMP Negeri 1 Cerme, and used One Group Pretest and Posttest Design. The result of the research shows that the digital learning media (Scimago mobile learning) developed is proven to have feasible validity, considered by validation instruments to be assessed and advised from 3 validators, which got mode of four with the good criteria. The feasibility of digital learning media (Scimago mobile learning) based on practical aspect, shows that the result of the implementation of the learning which reviewed from the observer's assessment on the observation sheet of the implementation of learning during learning obtained mode of four and feasible criteria. It is also supported by the observation held toward students’ activities which reviewed from the observation sheet of the activity during learning showed a percentage of 25.95% in working with Scimago mobile learning and student response results which reviewed from the results of the questionnaire response obtained percentage with an average of 98% with very good criteria. The feasibility of digital learning media (Scimago mobile learning) based on effectiveness aspect was obtained from the result of learning motivation questionnaires and student learning outcomes test. The result of students learning motivation questionnaire shows that there was an increase of gain score between initial and final motivation is 0.6 with medium criteria, then for student learning outcomes test there was an increase of gain score between pretest and posttest is 0.9 with high criteria. Consequently, 100% of students were claimed to pass the standard. So it can be concluded that the digital learning media (Scimago mobile learning) on organizational life system is declared to be feasible based on aspects of validity, practicality, and effectiveness.
Keywords: digital learning media Scimago, validity, practicality, effectiveness.