PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID PADA MATA PELAJARAN TEKNIK PEMESINAN BUBUT DI SMK NEGERI 2 SURABAYA
DEVELOPMENT OF ANDROID-BASED INTERACTIVE LEARNING MEDIA ON LATHE MACHINERY ENGINEERING SUBJECTS AT SMK NEGERI 2 SURABAYA
ABSTRAK
Berdasarkan observasi yang dilakukan peneliti selama masa pengenalan lapangan persekolahan diperoleh informasi bahwa pada mata pelajaran teknik pemesinan bubut kelas XI TPm peserta didik mengalami kesulitan memahami materi teknik pemesinan bubut karena masih bersifat abstrak dan kurang adanya inovasi media pembelajaran. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Android yang layak digunakan sehingga diharapkan mampu meningkatkan respon dan efektivitas hasil belajar peserta didik kelas XI Teknik Pemesinan di SMK Negeri 2 Surabaya.
Jenis penelitian merupakan penelitain Research and Development (RnD) dengan model pengembangan 4D (Define, Design, Develop, Disseminate). Penelitian ini dilakukan untuk menilai tingkat efektivitas hasil belajar menggunakan metode one group pre-test post-test design. Teknik pengumpulan data menggunakan lembar validasi, lembar pre-test post-test dan lembar respon peserta didik.
Hasil dari penelitian ini diperoleh kelayakan sebesar 88,33 untuk ahli materi sedangkan 92,77 untuk ahli media, dari hasil tersebut media pembelajaran termasuk kategori sangat layak. Efektivitas media pembelajaran diperoleh sebesar 0,616, termasuk
kedalam kategori sedang. Respon peserta didik diperoleh sebesar 96,78, termasuk kedalam kategori sangat kuat. Sehingga dapat disimpulkan bahwa media pembelajaran interaktif berbasis android dapat digunakan sebagai bahan ajar untuk menunjang mata pelajaran teknik pemesinan bubut
Kata Kunci: Media Pembelajaran, Model Pengembangan 4D, Android, One Group Pre-Test Post-Test Design
ABSTRACT
Based on observations made by researchers during the introduction to the school field, information was obtained that in the subject of lathe machining technique class XI TPm students had difficulty understanding lathe machining technique material because it was still abstract and lacked learning media innovation. This study aims to develop an Android-based interactive learning media that is feasible to use so that it is expected to be able to increase the response and effectiveness of learning outcomes for students of class XI Mechanical Engineering at SMK Negeri 2 Surabaya.
The type of research is Research and Development (RnD) research with a 4D development model (Define, Design, Develop, Disseminate). This study was conducted to assess the effectiveness of learning outcomes using the one group pre-test post-test design method. Data collection techniques used validation sheets, pre-test post-test sheets and student response sheets.
The results of this study obtained a feasibility of 88.33 for material experts while 92.77 for media experts, from these results the learning media was included in the very feasible category. The effectiveness of learning media is obtained by 0.616, including
into the medium category. The response of students was obtained at 96.78, included in the very strong category. So it can be concluded that android-based interactive learning media can be used as teaching materials to support lathe engineering subjects
Keywords: Learning Media, 4D Development Model, Android, One Group Pre-Test Post-Test Design