Penelitian ini merupakan penelitian yang bertujuan untuk menghasilkan permainan Board Trail pada materi sistem ekskresi manusia sebagai media pembelajaran yang layak untuk digunakan. Kelayakan pada permainan Board Trail ditinjau dari tiga aspek yaitu validitas, kepraktisan dan keefektifan. Jenis penelitian ini termasuk penelitian pengembangan Reserch And Development (R&D). Uji coba terbatas dilakukan kepada 16 siswa kelas VIII di SMP Muhammadiyah 17 Surabaya dengan menggunakan sistem one group pretest-posttest design instrumen yang digunakan dalam penelitian ini adalah lembar validasi, lembar angket respon siswa dan lembar tes hasil belajar (pretest-posttest). Berdasarkan data hasil penelitian, permainan Board Trail dinyatakan valid dengan validitas sebesar 93,94%. Permainan Board Trail dinyatakan sangat praktis dengan persentase hasil respon siswa sebesar 89,2%. Permainan Board Trail sebagai media pembelajaran dinyatakan sangat efektif dengan persentase ketuntasan klasikal hasil belajar siswa sebesar 87,5% dan persentase peningkatan hasil belajar siswa sebesar 100%. Dengan demikian permainan Board Trail layak digunakan sebagai media pembelajaran.
Kata Kunci : permainan Board Trail, media pembelajaran, kelayakan.
This research is a study that aims to produce a Board Trail games on excretory system material as a learning media that is feasible to use. Feasibility on the Board Trail game in terms of three aspects, namely validity, practicality and effectiveness. This type of research includes Research And Development (R&D). Limited trials were conducted on 16 class VIII students at Muhammadiyah Middle School 17 Surabaya using the one group pretest-posttest design instrument system used in this study were validation sheets, student response questionnaire sheets and learning outcome test sheets (pretest-posttest). Based on the research data, the Board Trail game was declared valid with validity of 93.94%. The Board Trail game was stated to be very practical with the percentage of student response results at 89.2%. Board Trail games as learning media are stated to be very effective with the classical completeness percentage of student learning outcomes of 87.5% and the percentage of improvement in student learning outcomes by 100%. Thus the Board Trail game is suitable to be used as a learning media.
Keywords: Board Trail game, learning media, feasibility.