Kreativitas Siswa Sekolah Dasar dalam Memecahkan Masalah Kontekstual Geometri berdasarkan Adversity Quotient
Elementary School Student Creativity in Solving Geometry Contextual Problems based on Adversity Quotient
ABSTRAK
Lakapu, Dyen. 2020. Kreativitas Siswa Sekolah Dasar dalam Memecahkan Masalah Kontekstual Geometri berdasarkan Adversity Quotient. Tesis program studi Pendidikan Dasar. Program Pascasarjana Universitas Negeri Surabaya. Pembimbing: (I) Rooselyna Ekawati, S.Si., M.Sc., Ph.D, (II) Neni Mariana, S.Pd., M.Sc., Ph.D
Kata kunci: kreativitas, masalah kontekstual, geometri, adversity quotient
Kreativitas merupakan kemampuan yang sangat dibutuhkan dalam memecahkan suatu masalah. Kreativitas seseorang dalam memecahkan masalah dapat dinilai menggunakan tiga komponen yakni kefasihan, fleksibilitas, dan kebaruan. Seseorang dalam memecahkan masalah dapat dipengaruhi oleh adversity quotient yang dimilikinya. Ada tiga kategori adversity quotient yaitu quitter, camper, dan climber. Jenis penelitian ini adalah penelitian kualitatif metode deskriptif. Penelitian ini bertujuan untuk mendeskripsikan kreativitas siswa sekolah dasar dalam memecahkan masalah kontekstual geometri berdasarkan adversity quotient. Subjek dalam penelitian ini sebanyak tiga orang yang terdiri atas subjek quitter, subjek camper, dan subjek climber. Data dikumpulkan melalui tes Adversity Response Profile (ARP), Tugas Pemecahan Masalah (TPM) dan wawancara. Hasil penelitian menunjukkan bahwa kreativitas subjek dengan kategori quitter dalam memecahkan masalah kontekstual geometri tidak mampu mencapai kefasihan, fleksibilitas, dan kebaruan. Kreativitas subjek dengan kategori camper dalam memecahkan masalah kontekstual geometri hanya mencapai kefasihan dan fleksibilitas. Sedangkan kreativitas subjek dengan tipe climber dalam memecahkan masalah kontekstual geometri mampu mencapai semua komponen kreativitas.
ABSTRACT
Lakapu, Dyen. 2020. The Creativity of Elementary School Students in Solving Contextual Geometry Problems based on Adversity Quotient. Thesis (Basic Education). The Graduate Program of the State University of Surabaya. Supervisors: (I) Rooselyna Ekawati, S.Si., M.Sc., Ph.D, (II) Neni Mariana, S.Pd., M.Sc., Ph.D.
Keywords: creativity, contextual problem, geometry, adversity quotient
Creativity is an ability that is needed in solving a problem. A person's creativity in solving problems can be assessed using three components namely fluency, flexibility, and novelty. Someone in solving problems can be influenced by the adversity quotient they have. There are three categories of adversity quotient namely quitter, camper, and climber. This type of research is a qualitative research method descriptive. This study aims to describe the creativity of elementary school students in solving contextual geometry problems based on adversity quotient. The subjects in this study were three students withquitter, camper, and climber category. Data is collected through Adversity Response Profile (ARP) test, Problem Solving Tasks (TPM) and interviews. The results showed that the student with quitter category in solving contextual geometry problems was not able to meet all the three components of creativity. The camperstudent only achieved fluency and flexibility. Whereas the climber student was able to satisfy all components of creativity.