PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO TUTORIAL GAMBAR BENTUK MELALUI APLIKASI TIKTOK SMPN 3 CANDI SIDOARJO
DEVELOPMENT OF LEARNING MEDIA FOR FORM IMAGE TUTORIAL VIDEOS THROUGH THE TIKTOK APPLICATION SMPN 3 CANDI SIDOARJO
Latar belakang penelitian ini yaitu permasalahan yang dialami guru pendidik dalam proses pembelajaran materi gambar bentuk terhadap siswa. Bapak Jefry Dio Firmansyah, selaku guru pendidik mata pelajaran seni budaya di SMPN 3 Candi merupakan seorang pendidik dari sarjana seni drama, oleh karena itu beliau kurang menguasai dalam sebuah materi seni rupa. Dalam kegiatan mengajar materi gambar bentuk, Pak Jefri akan membagikan sebuah link youtube untuk dijadikan sebagai media pembelajaran tutorial menggambar bentuk. Dengan adanya video tutorial yang monoton dan tanpa penjelasan membuat beberapa siswa merasa bosan dan kurang memahami cara menggambar bentuk. Maka menurut peneliti pada forum kegiatan belajar mengajar ini perlu adanya pengembangan video tutorial yang lebih menarik dan interaktif. Oleh karena itu peneliti mengembangkan video turorial menggambar bentuk melalui aplikasi tiktok karena disamping tiktok adalah media sosial primadona generasi Z, namun aplikasi tiktok pun menyediakan fitur-fitur yang menarik dan lebih mudah dipahami.
Pengembangan video tutorial gambar bentuk ini menggunakan metode penelitian Research and Development (R&D) dengan model pengembangan ADDIE (Analyze, Design, Development, Implementation and Evaluation). Serta menggunakan metode pengambilan data berupa wawancara, pembagian kuisioner, observasi lapangan, serta dokumentasi guna mengabadikan kegiatan penelitian. Uji coba dilakukan terhadap 10 siswa dari 31 siswa kelas VIII-3 SMPN 3 Candi guna perjalanan penelitian lebih efektif sebagai subjek penelitian. Data dianalisis dengan mereduksi data, menyajikan data, dan memberikan kesimpulan. Serta menguji kelayakan media oleh tiga validator, yaitu ahli materi, ahli konten video dan guru pengampu seni budaya.
Proses pengembangan media dilakukan melalui tujuh tahap, dimulai dengan menganalisis potensi dan masalah yang dialami saat kegiatan belajar mengajar, mengumpulkan data, merancang produk, mengajukan validasi desain kepada validator, merevisi desain sesuai saran validator, mengimplementasi video pada siswa dan yang terakhir yakni menerima respon siswa. Hasil kelayakan video tutorial menggambar bentuk menurut ahli materi mencapai rata-rata prosentase 95,5% termasuk kategori sangat baik, menurut ahli konten video mencapai rata-rata prosentase 91% termasuk kategori sangat baik, kemudian menurut guru pengampu mata pelajaran seni budaya SMPN 3 Candi Sidoarjo, pada kelayakan materi video ini mencapai rata-rata prosentase 97,7% yang berkategori sangat baik sedangkan kelayakan konten video mencapai rata-tata prosentase 94,9% yang berkategori sangat baik. Hasil dari pengembangan tiga video tutorial menggambar bentuk mendapatkan respon siswa dengan rata-rata prosentase 89,3% siswa merspon sangat baik.
Kata kunci : gambar bentuk, video tutorial, aplikasi tiktok.
The background of this research is the issue that happen during the process of thestudent to lern an image material. Mr. Jefry Dio Firmansyah, a teacher educator of cultural arts subjects at SMPN 3 Candi is a teacher with bachelor degree of dramatic arts, therefore wich he is inchase of was still visual art, the methode used in this visual art is using a youtube tutorials. in this case things like the monotony of the the video tutorials and without explanations, has the students to be bored and hard to get the understanding of the subject.Based on this teaching and learning activity forum, it is necessary to develop more interesting and interactive video tutorials. Therefore, researchers developed turorial videos of still life drawings through the tiktok application because besides TikTok is the prima donna social media of Z generations, the tiktok application also provides interesting features and is easier to understand.
The development of this form image tutorial video uses the Research and Development (R&D) research method with the ADDIE development model ( Analyze, Design, Development, Implementation and Evaluation). As well as using data collection methods in the form of interviews, questionnaire distribution, field observations, and documentation to capture research activities. The trial was conducted on 10 students from 31 students of grades VIII-3 of SMPN 3 Candi for a more effective research journey as a research subject. Data is analyzed by reducing data, presenting data, and providing conclusions. As well as testing the feasibility of the media by three validators, namely still life material experts, video content experts and teachers who teach cultural arts.
The media development process is carried out through seven stages, starting with analyzing the potential and the issue that had been happen teaching and learning activities, collecting data, designing products, submitting design validation to validators, revising designs according to validator suggestions, implementing videos on students and the last one is receiving student responses.the feasibility result of video tutorials on still life drawings according to material experts reached an average percentage in 95,5% including the excellent category, according to video content experts reached an average percentage of 91% including the excellent category, then according to the teacher of art in SMPN 3 Candi Sidaorjo, on fesibility of those video material reached an average percentage of 97,7% which is categorized as very good while the fesibility of video content reaches an average percentage of 94,9% which is categorized as very good. The result of the development of three video tutorials on still life drawings received a student response with an average percentage of 89,3% of student responses were very good.
Keywords : gambar form, video tutorial, tiktok application.