PENGARUH PERMAINAN BRIDGE FOOTBALL DENGAN
METODE FUN LEARNING TERHADAP MINAT DAN HASIL
BELAJAR SEPAK BOLA PADA SISWA SMK NEGERI 3 BOJONEGORO
The Effect of the Bridge Football Game Implemented Through the Fun
Learning Method on Students Interest and Soccer Learning Outcomes at
SMK Negeri 3 Bojonegoro
Penelitian ini dilatarbelakangi oleh rendahnya antusiasme
dan keterampilan dasar siswa kelas X MPLB 1 SMK Negeri 3
Bojonegoro dalam pembelajaran PJOK, khususnya pada materi
sepak bola yang cenderung disajikan secara monoton. Kondisi
tersebut berdampak pada kurang optimalnya minat belajar serta
capaian hasil belajar siswa. Penelitian ini bertujuan untuk menguji
secara empiris pengaruh dan signifikansi penerapan permainan
Bridge Football yang dipadukan dengan metode Fun Learning
terhadap peningkatan minat dan hasil belajar siswa. Pendekatan
penelitian yang digunakan adalah kuantitatif dengan metode
eksperimen semu (quasi experiment) menggunakan rancangan one
group pretest–posttest design. Sampel penelitian berjumlah 35 siswa
yang dipilih melalui teknik purposive sampling.
Hasil analisis data menunjukkan bahwa penerapan
permainan Bridge Football dengan metode Fun Learning efektif
dalam menciptakan suasana pembelajaran yang positif serta
meningkatkan kompetensi siswa. Hal ini ditunjukkan oleh
peningkatan minat belajar sebesar 8,13 %, peningkatan hasil
belajar kognitif sebesar 17,42 %, dan peningkatan hasil belajar
keterampilan sebesar 37,28 %. Berdasarkan hasil uji hipotesis
menggunakan Wilcoxon Signed Rank Test, diperoleh nilai
signifikansi (Asymp. Sig.) sebesar 0,000 (< 0,05), sehingga hipotesis
nol (H₀ ) ditolak dan hipotesis alternatif (Hₐ) diterima. Dengan
demikian, dapat disimpulkan bahwa permainan Bridge Football
melalui metode Fun Learning merupakan strategi pembelajaran
yang efektif untuk meningkatkan minat dan hasil belajar siswa di
SMK Negeri 3 Bojonegoro.
Kata kunci: Bridge Football, Fun Learning, minat belajar, hasil
belajar.
This study was motivated by the low level of enthusiasm
and basic skills of students in PJOK learning, particularly in
football material, which has generally been delivered in a
monotonous manner. This condition resulted in suboptimal
learning interest and overall learning outcomes among students of
class X MPLB 1 at SMK Negeri 3 Bojonegoro. The purpose of this
study was to empirically examine the effect and significance of
implementing the Bridge Football game combined with the Fun
Learning method on improving students’ learning interest and
learning outcomes. This study employed a quantitative approach
using a quasi experiment method with a one group pretest–
posttest design. The research sample consisted of 35 students
selected through purposive sampling.
The results of data analysis indicate that the
implementation of the Bridge Football game through the Fun
Learning method was effective in creating a positive learning
atmosphere and improving students’ competencies. This was
evidenced by an increase in learning interest by 8.13 %, an
improvement in cognitive learning outcomes by 17.42 %, and a
substantial increase in psychomotor learning outcomes by 37.28 %.
Based on the hypothesis testing using the Wilcoxon Signed Rank
Test, the significance value (Asymp. Sig.) was 0.000 (< 0.05),
indicating that the null hypothesis (H₀) was rejected and the
alternative hypothesis (Hₐ) was accepted. Therefore, it can be
concluded that the Bridge Football game using the Fun Learning
method is an effective learning strategy for improving students’
learning interest and learning outcomes at SMK Negeri 3
Bojonegoro.
Keywords: Bridge Football, Fun Learning, learning interest,
learning outcomes.