Development of Interactive Learning Media Using the Artciulate Storyline 3 on the Electrical Engeneering Basics at SMKN 1 Sidoarjo
Penelitian ini dilakukan sebagai upaya untuk membantu siswa dalam peningkatan hasil belajar pada ranah kognitif dengan cara mengembangkan media belajar interaktif menggunakan articulate storyline 3. Penelitian ini bertujuan guna mengetahui nilai kevalidan, kepraktisan, serta keefektifan dari media articulate storyline 3. Metode yang digunakan dalam penelitian adalah Research and Development (R&D) dan model penelitian menggunakan one group pretest-posttest. Hasil dari penelitian ini menunjukan nilai kevalidan pada media pembelajaran menurut rata-rata dari tiga validator ahli adalah validitas media pembelajaran sebesar 90,30%, validitas materi pembelajaran 92,70% dan validitas perangkat pembelajaran 85,20% yang dapat dikategorikan “sangat valid”. Kepraktisan media pembelajaran dari angket respon siswa menunjukan nilai 97,60% dapat dikategorikan “sangat praktis”. Dan keefektifan media pembelajaran ditinjau dari hasil belajar siswa pada ranah kognitif menggunakan uji paired-sample T-Test menunjukan nilai signifikansi (2-tailed) 0,00 < 0,05 serta perbandingan nilai t didapatkan > yakni 14,11 > 1,69 dapat diartikan adanya perbedaan yang signifikan antara hasil belajar pretest dan posttest siswa, sehingga media pembelajaran sangat efektif. Dengan demikian dapat disimpulkan jika pengembangan media belajar menggunakan articulate storyline 3 sangat valid, praktis, serta efektif dalam peningkatan hasil belajar siswa pada mapel dasar-dasar teknik ketenagalistrikan selama proses pembelajaran.
Kata kunci: Media pembelajaran, articulate storyline 3, R&D, one group pretest-posttest, dasar-dasar teknik ketenagalistrikan.
This research was conducted to improve student learning outcomes in the cognitive domain by developing interactive learning media using articulate storyline 3. This study aims to determine the value of validity, practicality, and effectiveness of articulate storyline 3. The method employed in this research was Research and Development (R&D), and the research model used one group pretest-posttest. The findings of this study demonstrate that the validity of the learning media is 90.30 percent, the validity of the learning materials is 92.70 percent, and the validity of the learning tools is 85.20 percent, all of which are "extremely valid" according to the average of three expert validators. The student response questionnaire indicates that the practicality of learning medium is 97.60%, which is classified as "extremely practical." And using the paired-sample T-Test, the effectiveness of learning media in terms of student learning outcomes in the cognitive domain has a significance value (2-tailed) of 0.00 < 0.05, and a comparison of t values is produced > is 14.11 > 1.69, can indicate that there is a large difference between students' pre-test and post-test learning results, indicating that the learning material is very successful. As a result, it can be determined that using articulate storyline 3 to create interactive learning media is very legitimate, practical, and useful in increasing student learning outcomes in the electrical engineering basics folder during the learning process.
Keywords: Learning media, articulate storyline 3, R&D, one group pretest-posttest, electrical engineering basics