ENGAGING POLYTECHNIC STUDENTS IN ENGLISH LANGUAGE LEARNING THROUGH WEB-BASED GAMIFICATION
Mahbubah, Laily. 2023. Engaging Polytechnic Students in English Language Learning Through Web-Based Gamification. Tesis, Study Program of Masters in Language and Literature Education, Faculty of Language and Art, Universitas Negeri Surabaya. Supervisors: (I) Prof. Dr. Hj. Lies Amin Lestari, M.A., M.Pd. and (II) Syafi’ul Anam, Ph.D.
Kata Kunci: gamification, web-based gamification, behavioral engagement, cognitive engagement, emotional engagement
Pemanfaatan gamifikasi dalam pembelajaran Bahasa Inggris semakin populer dan telah terbukti meningkatkan motivasi dan kemajuan para pembelajar. Penelitian kualitatif ini mengeksplorasi implementasi gamifikasi berbasis web dalam pembelajaran Bahasa Inggris dan menekankan pentingnya gamifikasi dalam konteks pendidikan saat ini. Melalui analisis dokumen dan wawancara dengan dosen dan mahasiswa, berbagai mekanisme gamifikasi seperti papan peringkat, pencapaian, pencarian, poin, level, reward, dan lencana telah berhasil diidentifikasi dalam platform gamifikasi berbasis web. Temuan dalam penelitian ini menunjukkan bahwa mekanisme gamifikasi ini secara efektif berkontribusi pada keterlibatan perilaku, kognitif, dan emosional para pembelajar. Dengan menggabungkan mekanisme gamifikasi, para pembelajar bahasa dapat merasakan rasa pencapaian dan pengakuan, yang pada gilirannya mendorong mereka untuk berpartisipasi aktif dalam proses pembelajaran. Namun, gamifikasi berbasis web ini mungkin tidak cocok dengan preferensi atau gaya pembelajaran semua individu. Oleh karena itu, penting untuk mencapai keseimbangan antara mekanisme gamifikasi dan tujuan pembelajaran inti, sambil mempertimbangkan kebutuhan dan preferensi yang beragam dari para pembelajar untuk memaksimalkan manfaat gamifikasi.
Mahbubah, Laily. 2023. Engaging Polytechnic Students in English Language Learning Through Web-Based Gamification. Thesis, Study Program of Masters in Language and Literature Education, Faculty of Language and Art, Universitas Negeri Surabaya. Supervisors: (I) Prof. Dr. Hj. Lies Amin Lestari, M.A., M.Pd. and (II) Syafi’ul Anam, Ph.D.
Keywords: gamification, web-based gamification, behavioral engagement, cognitive engagement, emotional engagement
The utilization of gamification in English language learning is gaining popularity and has demonstrated its ability to boost learners' motivation and advancement. This qualitative research explores the implementation of web-based gamification in English language learning and emphasizes the importance of gamification in today's educational settings. Through document analysis and interviews with the instructor and students, various gamification mechanics such as leaderboards, achievements, quests, points, levels, rewards, and badges were identified in the web-based gamification platform. The findings reveal that these gamification mechanics have effectively contributed to students' behavioral, cognitive, and emotional engagement. By incorporating gamification mechanics, language learners could experience a sense of accomplishment and acknowledgement, which in turn encouraged them to actively participate and engage in their learning process. However, this web-based gamification might not suit the learning preferences or styles of all individuals. Therefore, it is crucial to strike a balance between game mechanics and the core learning objectives, while considering the diverse needs and preferences of students to maximize the benefits of gamification.