BAHAN AJAR KIMIA INTERAKTIF BERBASIS TEKNOLOGI AUGMENTED REALITY PADA SUBMATERI IKATAN KOVALEN
INTERACTIVE CHEMISTRY TEACHING MATERIAL BASED ON AUGMENTED REALITY TECHNOLOGY IN COVALENT BONDING SUBMATERIALÂ
Tujuan dari penelitian ini untuk memperoleh kelayakan bahan ajar interaktif berbasis teknologi augmented reality pada submateri ikatan kovalen ditinjau dari kevalidan, kepraktisan, dan keefektifan. Desain penelitian menggunakan model 4D yang dibatasi hingga tahap ketiga, yaitu Define, Design, dan Delevop. Kelayakan didasarkan pada validasi, kepraktisan, dan keefektifan. Berdasarkan hasil validasi pada validasi isi dan validasi konstruk diperoleh persentase 82,66% dan 85,55% masuk kriteria sangat valid. Kepraktisan diperoleh dari hasil respon dan observasi peserta didik dengan persentase 95,5% dan 98,61% pada kriteria praktis. Keefektifan diperoleh dari hasil belajar dengan perolehan N-Gain 0,75 pada kategori high dan uji t berpasangan dengan sign 0,000 < 0,05 sehingga terdapat perbedaan yang signifikan antara skor pretest dengan skor posttest. Hasil motivasi peserta didik diperoleh persentase 79,34 % pada kategori efektif. Hal ini membuktikan bahwa bahan ajar layak digunakan sebagai media pembelajaran. Kedepannya diharapkan teknologi augmented viii reality ini dapat dikembangkan lebih lanjut pada materi kimia lainnya sehingga dapat membuat pembelajaran lebih interaktif.
Kata Kunci : Augmented Reality, Bahan Ajar, Ikatan Kovalen
This study aimed to obtain the feasibility of interactive teaching materials based on augmented reality technology in covalent bonding in terms of validity, practicality, and effectiveness. The research design uses the 4D model, which is limited to the third stage, namely Define, Design, and Develop. Feasibility is based on validation, practicality, and effectiveness. Based on the validation results on content validation and construct validation, the percentage of 82.66% and 85.55% was obtained as very valid criteria. Practicality was obtained from students' responses and observations with a percentage of 95.5% and 98.61% on practical criteria. Effectiveness is obtained from learning outcomes with the acquisition of N-Gain 0.75 in the high category and paired t-test with a sign of 0.000 <0.05 so that there is a significant difference between the pretest score and the posttest score. The results of students' motivation obtained a percentage of 79.34% in the effective category. It proves that the teaching material is suitable for use as a learning medium. In the future, it is hoped that this augmented reality technology can be further developed in other chemical materials so that it can make learning more interactive.
Keywords: Augmented Reality, Covalent Bonding, Teaching Material.