DEVELOPMENT OF ANDROID-BASED SMART APPS CREATORS (SAC) INTERACTIVE MEDIA TO IMPROVE SCIENCE LEARNING OUTCOMES ENERGY TRANSFORMATION MATERIAL CLASS IV PRIMARY SCHOOL
Penelitian pengembangan media Smart Apps Creator (SAC) berbasis android ini bertujuan untuk mengetahui kevalidan, kepraktisan, dan keefektifan media Smart Apps Creator (SAC) berbasis android untuk meningkatkan hasil belajar IPA. Pada penelitian ini menggunakan subjek penelitian siswa-siswi kelas IV A SD X. Penelitian ini menggunakan jenis penelitian R & D model ADDIE (Analysis, design, development, implementation, dan evaluation). Data yang diambil adalah data kuantitatif dan data kualitatif. Teknik pengumpulan datanya yaitu dengan uji validasi materi dan media, penyebaran angket respon guru dan siswa, serta test pretest dan posttest. Penelitian ini mengembangkan aplikasi yang berbasis android berupa “Transformasi Energi” yang dikembangkan lewat platform Smart Apps Creator (SAC). Hasil penelitian menunjukkan bahwa persentase hasil validasi media dan materi menunjukkan angka 98,5% dan 93,3% berada pada kriteria sangat valid. Hasil kepraktisan nilai angket guru dan siswa menunjukkan angka 100% berada pada kriteria sangat praktis. Keefektifan media interaktif ini didapatkan melalui hasil uji non parametrik wilcoxon yang menunjukkan nilai Sig. 0.000 < 0.05 berarti adanya perbedaan signifikan sebelum dan sesudah diterapkannya media yang dikembangkan. Hasil keefektifan juga diukur berdasarkan nilai N-Gain 0,735 berada pada kriteria tinggi. Oleh karena itu, media interaktif Smart Apps Creator (SAC) berbasis android layak digunakan sebagai media pembelajaran materi transformasi energi kelas IV sekolah dasar.
This Android-based Smart Apps Creator (SAC) media development research aims to determine the validity, practicality and effectiveness of Android-based Smart Apps Creator (SAC) media to improve science learning outcomes. In this research, the research subjects were students of class IV A, SD The data taken is quantitative data and qualitative data. The data collection technique is by validating material and media, distributing teacher and student response questionnaires, as well as pretest and posttest. This research develops an Android-based application in the form of "Energy Transformation" which was developed via the Smart Apps Creator (SAC) platform. The research results showed that the percentage of media and material validation results showed figures of 98.5% and 93.3% which were in very valid criteria. The results of the practicality scores of the teacher and student questionnaires show that 100% is within the very practical criteria. The effectiveness of this interactive media was obtained through the results of the Wilcoxon non-parametric test which showed a Sig. 0.000 < 0.05 means there is a significant difference before and after the application of the developed media. Effectiveness results are also measured based on the N-Gain value of 0.735 which is in the high criteria. Therefore, the Android-based Smart Apps Creator (SAC) interactive media is suitable for use as a learning medium for energy transformation material in class IV elementary schools.