DEVELOPMENT OF VISUAL NOVEL GAME LEARNING MEDIA ON TELECONFERENCE MEETING ORGANIZATION MATERIALS AT SMK IPIEMS SURABAYA
Tujuan penelitian ini adalah untuk menganalisis proses pengembangan serta kelayakan pengembangan media pembelajaran interaktif game visual novel pada materi penyelenggaraan rapat teleconference di SMK IPIEMS Surabaya. Penelitian ini merupakan penelitian R&D dengan model ADDIE. Instrumen pengumpulan data menggunakan lembar validasi ahli dan angket respon siswa. Teknik analisis data yang digunakan adalah analisis data kualitatif. Hasil penelitian menunjukkan bahwa proses pengembangan media pembelajaran interaktif game visual novel pada materi penyelenggaraan rapat teleconference menggunakan model pengembangan ADDIE menunjukkan persentase 89 % dari hasil kelayakan media pembelajaran interaktif game visual novel dinyatakan layak untuk digunakan dalam proses pembelajaran oleh para ahli. Rerata persentase hasil respon siswa sebesar 92%. Sehingga dari hasil penelitian dapat disimpulkan bahwa pengembangan media pembelajaran game visual novel pada materi penyelenggaraan rapat teleconference sangat layak untuk diterapkan di kelas X OTKP SMK IPIEMS Surabaya.
The purpose of this study was to analyze the development process and the feasibility of developing interactive learning media for visual novel games on the material for holding teleconference meetings at SMK IPIEMS Surabaya. This research is an R&D research with the ADDIE model. The data collection instrument used expert validation sheets and student response questionnaires. The data analysis technique used is qualitative data analysis. The results showed that the process of developing interactive learning media for visual novel games on the material for holding teleconference meetings using the ADDIE development model showed a percentage of 89% of the results of the feasibility of interactive learning media for visual novel games declared feasible to be used in the learning process by experts. The average percentage of student response results is 92%. So from the results of the study it can be concluded that the development of visual novel game learning media on the material for organizing teleconference meetings is very feasible to be applied in class X OTKP SMK IPIEMS Surabaya.