PENGARUH Game Numerasi (GANU) MENGGUNAKAN PENDEKATAN STEAM TERHADAP KEMAMPUAN NUMERASI ANAK USIA 5-6 TAHUN
The Influence of the Numeracy Game (GANU) Using the STEAM Approach on the Numeracy Skills of Children Aged 5-6 Years Old
Tujuan penelitian ini adalah adanya Pengaruh Game Numerasi (GANU) Menggunakan Pendekatan STEAM Terhadap Kemampuan Numerasi Anak Usia 5-6 Tahun. Metode penelitian ini menggunakan jenis penelitian kuantitatif dengan desain penelitian quasi eksperiment design dengan jenis nonequivalent control group design. Subjek dalam penelitian ini berjumlah 40 anak. Data dikumpulkan dengan menggunakan teknik non participant observation. Analisis data dalam penelitian ini menggunakan independent t test. Hasil penelitian menunjukkan diperoleh nilai Sig. (2-tailed) kurang dari α (0.05) yakni nilai Sig. (2-tailed) pembelajaran Game Numerasi (GANU) dengan pendekatan STEAM 0,000 atau nilai sig. (2 tailed) < 0,05 yang berakibat bahwa Ho ditolak sehingga Ha diterima, artinya terdapat pengaruh pendekatan STEAM dengan menggunakan Game Numerasi (GANU) dalam meningkatkan kemampuan numerasi anak usia 5-6 tahun.
Kata kunci: Game Numerasi, STEAM, Kemampuan Numerasi, Anak
The purpose of this research is to determine the influence of the Numeracy Game (GANU) using the STEAM approach on the numeracy skills of children aged 5-6 years old. This research method utilizes a quantitative research design with a quasi-experimental design called nonequivalent control group design. The study subjects consist of 40 children. Data was collected through non-participant observation techniques. Data analysis in this research used independent t-test. The results of the research indicate that the obtained Sig. (2-tailed) value is less than α (0.05), specifically the Sig. (2-tailed) value of the Numeracy Game (GANU) learning with the STEAM approach is 0.000 or sig. (2-tailed) value < 0.05, which means that Ho is rejected and Ha is accepted, indicating that there is an influence of the STEAM approach using the Numeracy Game (GANU) in improving the numeracy skills of children aged 5-6 years old.
Keywords: Numeracy Game, STEAM, Numeracy Skills, Children