Pengembangan Multimedia Interaktif Berbasis Articulate Storyline untuk Pembelajaran Menulis Puisi Siswa Kelas X SMAN 3 Ponorogo
Development of Interactive Multimedia Based on Articulate Storyline for Learning to Write Poets for X-Grade Students of SMAN 3 Ponorogo
Penelitian ini dilatarbelakangi oleh kebutuhan siswa yang merasa bosan dan jenuh pada saat proses pembelajaran menulis puisi mata pelajaran Bahasa Indonesia. Siswa membutuhkan media yang dapat menyampaikan materi secara inovatif dan variatif. Sehingga multimedia interaktif Articulate Storyline adalah jawaban dari permasalahan tersebut. Tujuan penelitian ini adalah untuk mengetahui proses pengembangan dan kualitas multimedia interaktif Ariculate Storyline untuk pembelajaran Bahasa Indonesia materi menulis puisi siswa kelas X SMAN 3 Ponorogo.
Penelitian ini merupakan penelitian kualitatif yang didukung dengan data kuantitatif. Proses pengembangan menggunakan model Research and Development (R&D) dengan menggunakan prosedur pengembangan Borg & Gall yang telah dimodifikasi. Subjek penelitian yang digunakan adalah siswa kelas X IPA 2 dan X IPS 1 SMAN 3 Ponorogo. Pengumpulan data pada penelitian ini menggunakan teknik observasi, kuesioner, dan tes.
Hasil analisis pengembangan media pembelajaran terdiri dari hasil analisis kevalidan media pembelajaran berdasarkan penilaian dari validator ahli berkategori “sangat layak” dengan persentase 90%. Hasil analisis kepraktisan media pembelajaran berdasarkan respons siswa berkategori “sangat praktis” dengan persentase 90,3%. Hasil analisis keefektifan media pembelajaran ditentukan oleh tiga aspek yaitu, lembar aktivitas siswa dengan persentase 92,5%, lembar aktivitas guru dengan persentase sebesar 92,5%, dan rata-rata hasil belajar siswa secara keseluruhan dengan nilai 82,36, sehingga dapat diketahui bahwa keefektifan media pembelajaran berkategori “sangat efektif” dengan persentase 89,12%. Jadi, dapat disimpulkan dari tiga kriteria tersebut, kualitas multimedia interaktif Articulate Storyline ini berkategori “sangat berkualitas” dengan persentase 89,80%.
Kata Kunci: Pengembangan, Articulate Storyline, Menulis Puisi
This study is based on students needs who feel bored and surfeited during the learning process to write poetry in Indonesian subject. Students need media that can deliver material in an innovative and varied way. So that the interactive multimedia Articulate Storyline is the answer to this problem. The purpose of this study was to determine the development process and quality of interactive multimedia Articulate Storyline for Indonesian language learning in writing poetry for students of class X SMAN 3 Ponorogo.
This research is qualitative research supported by quantitative data. The development process uses Research and Development (R&D) model by using a modified Borg & Gall development procedure. The research subjects used were students of class X IPA 2 and X IPS 1 SMAN 3 Ponorogo. The collecting data in this study using observation technique, questionnaire, and test.
The results of the analysis of learning media development consisted of the results of the analysis of the validity of learning media based on the assessment of the expert validator in category "very feasible" with a percentage of 90%. Results practicality analysis based learning media student responses categorized as "very practical" with a percentage of 90.3%. The results of the analysis of the effectiveness of learning media are determined by three aspects, namely, student activity sheets with a percentage of 92.5%, teacher activity sheets with a percentage of 92.5%, and the average overall student learning outcomes with a value of 82.36, so it can be seen that the effectiveness of learning media is categorized as "very effective" with a percentage of 89.12%. So, it can be concluded from the three criteria, the quality of interactive multimedia Articulate Storyline is in the category of "very high quality" with percentage of 89,80%.
Keywords: Development, Articulate Storyline, Poetry Writing