The aim of this development research is
to develop Android-based interactive multimedia on field of view procedure and
shooting angles to improve the learning outcomes of class XI Multimedia
students at SMK Negeri 1 Sooko Mojokerto. Apart from that, this research aims
to find out whether the interactive multimedia developed is feasible and
effective for overcoming problems in learning. The development model uses ADDIE
(Analyze, Design, Development, Implementation, Development, Implementation,
Evaluation). The instruments used to measure the feasibility of interactive
multimedia are questionnaires from material experts, learning design and media
experts. Meanwhile, the media effectiveness test uses the T Test.
The research results of 96% material
validation, 96% learning design validation, 100% media validation, and 100%
validation of accompanying materials are included in the very feasible
category. From the T test, the results obtained were sig 0.000 < 0.05, which
means that the learning outcomes of the control class and the experimental
group had a significant difference. Meanwhile, based on the results of
descriptive analysis, the average post-test score for the experimental class
was 84.8, while the average post-test score for the control class was 69.8.
Thus, it can be concluded that Android-based interactive multimedia on material
measuring the field of view and shooting angles is effective because it can
improve student learning outcomes.
Keywords:
Development, Interactive Multimedia, Procedures for Measuring Field of View and
Shooting Angles, Learning Results