PERANCANGAN BOARD GAME TOKOH SAHABAT NABI UNTUK EDUKASI ANAK USIA 9-12 TAHUN
THE DESIGN OF PROPHET MUHAMMAD FRIENDS BOARD GAME FOR CHILDREN EDUCATION AGE 9-12 YEARS
Kurangnya inovasi orang tua ataupun guru dan minimnya media pembelajaran dalam mengenalkan tokoh teladan muslim terhadap anak, berakibat pada kurangnya pemahaman anak terhadap teladan baik dari para tokoh muslim, terutama para Sahabat Nabi. Tokoh Sahabat Nabi ini perlu diperkenalkan kepada anak-anak, karena para tokoh inilah yang membawa pesan nabi tentang kebaikan dalam kehidupan manusia, terutama umat muslim. Berdasarkan latar belakang tersebut, maka perlu dilakukan penelitian perancangan media pembelajaran yang menarik untuk mengenalkan tokoh Sahabat Nabi kepada anak-anak usia 9-12, karena pada masa inilah anak-anak telah memiliki sikap dan pengetahuan tentang hal baik dan kurang baik. Rumusan masalah dalam penelitian ini adalah: (1) bagaimana konsep? (2) bagaimana proses dan hasil dari perancangan media board game edukatif tentang tokoh Sahabat Nabi?. Metode penelitian menggunakan metode kualitatif, dalam mengumpulkan data menggunakan teknik wawancara dan studi pustaka. Selanjutnya data dianalisis menggunakan analisis 5W+1H. Hasil dari penelitian ini adalah berupa board game Tokoh Sahabat Nabi, dengan konsep board game Roll and Move dengan metode Question who is it, pemain menebak siapa tokoh yang diceritakan. Tahapan perancangan ini yaitu: (1) tahap konsep desain, (2) tahap perancangan, (3) tahap validasi, (4) tahap revisi, dan (5) tahap produksi.Berdasarkan validasi media yang dilakukan memperoleh skor nilai 7,9 dengan kategori layak digunakan.
The lack of innovation of parents or teachers and the lack of learning media in introducing Muslim role models to Muslims children, resulting in a lack of children's understanding of the good examples of Muslim leaders, especially the companions of the Prophet. The figures of the Companions of the Prophet need to be introduced to children, because these figures carry the prophet's message about goodness in human life, especially Muslims. Based on this background, it is necessary to research the design of interesting learning media to introduce the character of the Prophet's Companions to children aged 9-12, because at this time children already have attitudes and knowledge about good and bad things. The formulation of the problem in this study are: (1) what is the concept? (2) what is the process and result of designing anmedia board game educationalabout the character of the Prophet's Companions?. The research method uses qualitative methods, in collecting data using interview techniques and literature studies. Furthermore, the data were analyzed using 5W+1H analysis. The results of this study are inform of a theboard game of the Prophet's Companions, with the concept of a board game Roll and Move with themethod Question who is it, players guess who the character is told. The stages of this design are: (1) the design concept stage, (2) the design stage, (3) the validation stage, (4) the revision stage, and (5) the production stage. Based on the media validation carried out, it obtained a score of 8.1 with a very suitable category for use.