PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF "SCRABBLE BERBARCODE" PADA MATERI PERSEBARAN FLORA DAN FAUNA KELAS V SEKOLAH DASAR
LEARNING MEDIA DEVELOPMENT INTERACTIVE "BARCODED SCRABBLE" ON FLORA AND FAUNA DISTRIBUTION MATERIAL CLASS V PRIMARY SCHOOL
Keterbatasan penggunaan media pembelajaran menjadi salah satu permasalahan dalam pembelajaran. Media pembelajaran sangat penting untuk membantu guru menyampaikan materi pelajaran. Pada pembelajaran IPS di UPT SD Negeri 148 Gresik ditemukan adanya permasalahan bahwa siswa mengalami kesulitan dalam mengelompokkan pembagian wilayah persebaran flora dan dan fauna di Indonesia. Di UPT SD Negeri 148 Gresik guru kelas V ketika melaksanakan pembelajaran IPS materi persebaran flora dan fauna di Indonesia masih menggunakan buku pendamping sebagai media pembelajaran dan guru belum mampu mengembangkan media pembelajaran yang sesuai dengan materi.
Penelitian ini bertujuan untuk mengetahui kevalidan, keefektifan, dan kepraktisan media interaktif scrabble berbarcode materi persebaran flora dan fauna di Indonesia. Kevalidan media interaktif scrabble berbarcode diperoleh dari hasil validasi media dan materi oleh validator. Keefektifan media interaktif scrabble berbarcode diperoleh dari hasil nilai pretest dan posttest siswa. Sedangkan kepraktisan media interaktif scrabble berbarcode diperoleh dari hasil angket respon guru dan angket respon siswa.
Penelitian ini menggunakan model pengembangan ADDIE yang terdiri dari tahap analisis (analyze), perancangan (design), pengembangan (development), implementasi (implementation), dan evaluasi (evaluation). Penelitian ini dilakukan di UPT SD Negeri 148 Gresik. Subjek penelitian ini adalah siswa kelas V UPT SD Negeri 148 Gresik dengan jumlah 16 siswa.
Hasil penelitian ini adalah kevalidan, keefektifan, dan kepraktisan media interaktif scrabble berbarcode. Hasil kevalidan media interaktif scrabble berbarcode memperoleh persentase 96,15% dari ahli media dan 94,23% dari ahli materi. Hasil keefektifan media interaktif scrabble berbarcode dapat dilihat dari uji N-Gain yang memperoleh skor 0,80 dengan kategori tinggi. Hasil kepraktisan media interaktif scrabble berbarcode memperoleh persentase 97,50% dari angket respon guru dan 95,88% dari angket respon siswa.
Kata Kunci: Pembelajaran IPS, Media pembelajaran, Scrabble berbarcode.
Limited use of learning media is one of the problems in learning. Learning media is very important to help teachers convey lesson material. In social studies learning at UPT SD Negeri 148 Gresik, a problem was found that students had difficulty grouping the regional distribution of flora and fauna in Indonesia. At UPT SD Negeri 148 Gresik, the fifth grade teacher, when carrying out social studies lessons on the distribution of flora and fauna in Indonesia, still uses accompanying books as a learning medium and the teacher has not been able to develop learning media that is appropriate to the material.
This research aims to determine the validity, effectiveness and practicality of interactive scrabble media with barcode material on the distribution of flora and fauna in Indonesia. The validity of barcoded Scrabble interactive media is obtained from the results of media and material validation by validators. The effectiveness of barcoded Scrabble interactive media is obtained from the results of students' pretest and posttest scores. Meanwhile, the practicality of barcoded Scrabble interactive media was obtained from the results of teacher response questionnaires and student response questionnaires.
This research uses the ADDIE development model which consists of analysis, design, development, implementation and evaluation stages. This research was conducted at UPT SD Negeri 148 Gresik. The subjects of this research were class V UPT students at SD Negeri 148 Gresik with a total of 16 students.
The results of this research are the validity, effectiveness and practicality of barcoded Scrabble interactive media. The validity results of barcoded Scrabble interactive media obtained a percentage of 96.15% from media experts and 94.23% from material experts. The results of the effectiveness of barcoded Scrabble interactive media can be seen from the N-Gain test which obtained a score of 0.80 in the high category. The results of the practicality of barcoded Scrabble interactive media obtained a percentage of 97.50% from the teacher response questionnaire and 95.88% from the student response questionnaire.
Keywords: Social studies learning, Learning media, Barcoded Scrabble.