PENGEMBANGAN RPPH BERBASIS STEAM (SCIENCE TECHNOLOGY ENGINEERING ART MATHEMATICS) PADA ANAK USIA 5-6 TAHUN
DEVELOPMENT OF A STEAM (SCIENCE TECHNOLOGY ENGINEERING ART MATHEMATICS) ON DAILY LEARNING IMPLEMENTATION PLAN FOR CHILDREN AGED 5-6 YEARS
Penelitian pengembangan ini bertujuan untuk menghasilkan produk berupa pengembangan Rencana Pelaksanaan Pembelajaran Harian (RPPH) yang berbasis STEAM pada anak usia 5-6 tahun, sebagai referensi untuk melaksanakan pembelajaran yang menggunakan pendekatan STEAM. Pengambilan data pada penelitian ini menggunakan metode survey. Hasil penelitian dan pengembangan yang telah dilakukan menghasilkan produk berupa rancangan Rencana Pelaksanaan pembelajaran Harian (RPPH) berbasis STEAM dengan hasil perhitungan kelayakan sebesar 81% dari validator sehingga produk dikatakan sangat layak. Hasil implementasi produk pada guru PAUD diperoleh perhitungan sebesar 83,94%. Produk RPPH berbasis STEAM pada anak usia 5-6 tahun dilengkapi dengan PROSEM, RPPM, concept web, subject web, buku tema dan lesson plan, dan diharapkan guru mampu membuat kegiatan pembelajaran yang lebih bervariasi sehingga semua aspek tersebut dapat diintegrasikan.
Kata Kunci: RPPH, STEAM, PAUD
This development research aims to produce a product in the form of the development of a STEAM based on Daily Learning Implementation Plan (RPPH) for children aged 5-6 years as a reference for implementing learning using the steam approach. The data collection in this study is using a survey method. The result of research and development that have been done produced a product in the form of a STEAM based Daily Learning Implementation Plan (RPPH) design with a feasibility calculation result of 81% from the validator so that the product is said to be very feasible. The results of product implementation for teachers obtained a calculation of 83,94%. STEAM-based RPPH products for children aged 5-6 years are equipped with PROSEM, RPPM, web concepts, web subjects, theme books, and lesson plans, then teachers are expected to be able to create more varied learning activities so that all these aspects can be integrated.
Keywords: RPPH, STEAM, EARLY CHILDHOOD EDUCATION