PERAN PEMBELAJARAN STEM DALAM PENERAPAN ADOBE ANIMATE TERHADAP HASIL BELAJAR SISWA SMK TATA BUSANA
THE ROLE STEM LEARNING IN THE APPLICATION OF ADOBE ANIMATE TO THE LEARNING OUTCOMES OF FASHION VOCATIONAL SCHOOLS
Penelitian ini memiliki tujuan mengetahui peran pembelajaran berbasis STEM dalam penerapan multimedia interaktif adobe animate pada hasil belajar siswa SMK, keefektifan multimedia interaktif adobe animate pada proses pembelajaran siswa SMK tata busana, serta meneliti tentang penerapan pembelajaran science, technology, engineering, dan mathematics dalam penggunaan mutimedia interaktif adobe animate. Penelitian ini merupakan systematic literature riview terhadap penelitian-penelitian terkini tentang multimedia interaktif adobe animate dari tahun 2016-2020 dengan menggunakan 4 tahapan yaitu; search strategy, selection criteria, quality assesment, dan data extraction. Hasil yang diperoleh dari penelitian ini menunjukkan 10 penelitian tentang adobe animate menunjukkan hasil yang baik, evaluasi tentang kualitas hasil pembelajaran dengan jumlah populasi berkisar 1 sampai 40 orang siswa. Rata-rata hasil persentase dari efektifitas penerapan adobe animate pada hasil belajar siswa sebanyak 60% dalam kategori baik pada beberapa mata pelajaran praktek tata busana serta beberapa sudah menggunakan pendekatan sesuai dengan kurikulum 2013 revisi. Dengan demikian penerapan multimedia interaktif adobe animate efektif dan layak dipakai pada proses pembelajaran untuk memberikan peningkatan pada hasil belajar siswa dengan memperhatikan penerapan pembelajaran berbasis STEM terutama dalam mata pelajaran praktek siswa SMK tata busana.
Kata Kunci : multimedia interaktif, media pembelajaran , adobe animate, pembelajaran science, technology, engineering, dan mathematics.
This research has the purpose of knowing the role of STEM-based learning in the application of adobe animate interactive multimedia on the learning results of vocational school students, the effectiveness of adobe animate interactive multimedia in the learning process of smk students in fashion, as well as researching about the application of science, technology, engineering, and mathematics learning in the use of interactive mutimedia adobe animate. This research is a systematic literature riview of recent research on interactive multimedia adobe animate from 2016- 2020 using 4 stages, namely; search strategy, selection criteria, quality assessment, and data extraction. The results obtained from this study showed 10 studies on adobe animate showed good results, evaluation of the quality of learning outcomes with a population ranging from 1 to 40 students. The average percentage result of the effectiveness of adobe animate implementation on student learning results as much as 60% in the category of both in some fashion practice subjects as well as some already using the approach in accordance with the revised 2013 curriculum. Thus the application of interactive multimedia adobe animate is effective and feasible in the learning process to provide improvement in student learning outcomes by taking into account the application of STEM-based learning especially in the practice subjects of high school students in fashion.
Keywords: interactive multimedia, learning media, adobe animate, science learning, technology, engineering, and mathematics.