Pengembangan Bahan Ajar Interaktif Berbasis Kodular Pada Materi Penyelenggaraan Rapat
Development Of Kodular Based Interactive Teaching Materials In Meeting Organizing Materials
Penelitian ini bertujuan untuk menganalisis proses pengembangan bahan ajar interaktif berbasis kodular pada materi penyelenggaraan rapat; kelayakan pengembangan bahan ajar interaktif berbasis kodular pada materi penyelenggaraan rapat; respon peserta didik terhadap pengembangan bahan ajar interaktif berbasis kodular pada materi penyelenggaraan rapat; keefektifan penggunaan bahan ajar interaktif berbasis kodular pada materi penyelenggaraan rapat terhadap peningkatan hasil belajar peserta didik kelas XII OTKP di SMK Negeri 2 Buduran. Jenis penelitian Research and Development (R&D) dengan model pengembangan 4D yaitu define, design, develop, disseminate. Desain uji coba yang digunakan yaitu Quasi Experimental Designs dengan bentuk Nonequivalent Control Group Design. Populasi pada penelitian ini yaitu peserta didik kelas XII OTKP di SMK Negeri 2 Buduran Sidoarjo, sedangkan sampel dalam penelitian ini adalah peserta didik kelas XII OTKP 1 dan XII OTKP 2 yang masing-masing berjumlah 35 peserta didik untuk kelas XII OTKP 1 peserta didik dan 36 peserta didik untuk kelas XII OTKP 2. Pengambilan sampel menggunakan teknik purposive sampling. Instrumen pengumpulan data menggunakan lembar validasi ahli materi, ahli bahasa, ahli grafis, lembar angket respon peserta didik, dan tes hasil belajar peserta didik. Teknik analisis data dalam penelitian menggunakan analisis validasi ahli materi, ahli bahasa, ahli grafis, analisis angket respon peserta didik, dan analisis butir soal yang meliputi uji validitas, uji reliabilitas, uji tingkat kesukaran soal, uji daya beda soal; analisis peningkatan hasil belajar (N-Gain); analisis ketuntasan hasil belajar; uji homogenitas; uji normalitas; dan uji hipotesis (uji-t). Hasil penelitian menunjukkan bahwa proses pengembangan bahan ajar interaktif berbasis kodular pada materi penyelenggaraan rapat dengan model pengembangan 4D oleh Thiagarajan, Semmel, dan Semmel (1974) yang terdiri dari 4 tahapan yaitu define (pendefinisan), design (perancangan), develop (pengembangan), dan disseminate (penyebaran); kelayakan bahan ajar interaktif berbasis kodular pada materi penyelenggaraan rapat didasarkan pada penilaian ahli materi, ahli bahasa, dan ahli grafis secara keseluruhan mendapatkan kategori sangat kuat; hasil respon peserta didik terhadap bahan ajar interaktif berbasis kodular memperoleh kategori sangat kuat; penggunaan bahan ajar interaktif berbasis kodular pada materi penyelenggaraan rapat efektif meningkatkan hasil belajar peserta didik. Sehingga dapat disimpulkan bahwa bahan ajar interaktif berbasis kodular layak untuk digunakan sebagai bahan ajar pada materi penyelenggaraan rapat dan efektif dapat meningkatkan hasil belajar peserta didik kelas XII OTKP di SMK Negeri 2 Buduran Sidoarjo.
This study aims to analyze the process of developing coded-based interactive teaching materials on meeting holding materials; the feasibility of developing codular-based interactive teaching materials in meeting holding materials; student responses to the development of codular-based interactive teaching materials on meeting holding materials; the effectiveness of the use of codular-based interactive teaching materials in meeting holding materials to improve the learning outcomes of class XII OTKP students at SMK Negeri 2 Buduran. This type of research is Research and Development (R&D) with a 4D development model, namely define, design, develop, and disseminate. The trial design used is quasi-experimental in the form of a nonequivalent Control Group Design. The population in this study were students of class XII OTKP at SMK Negeri 2 Buduran Sidoarjo, while the samples in this study were students of class XII OTKP 1 and XII OTKP 2, each of which amounted to 35 students for class XII OTKP 1 students and 36 students for class XII OTKP 2. Sampling using a purposive sampling technique. The data collection instrument used a material expert validation sheet, a linguist, a graphic expert, a student response questionnaire sheet, and a student learning outcome test. The data analysis technique in the study used validation analysis of material experts, linguists, graphic experts, student response questionnaire analysis, and item analysis, which included validity tests, reliability tests, difficulty level tests, tests of differentiating power of questions; analysis of improving learning outcomes (N-Gain); complete analysis of learning outcomes; homogeneity test; normality test; and hypothesis testing (t-test). The results showed that the process of developing codular-based interactive teaching materials on meeting holding materials with the 4D development model by Thiagarajan, Semmel, and Semmel (1974) consisted of 4 stages, namely define, design, develop, and disseminate (spread); the feasibility of codular-based interactive teaching materials in meeting holding materials is based on the assessment of material experts, linguists, and graphic experts as a whole getting a very strong category; the results of students' responses to codular-based interactive teaching materials obtained a very strong category; the use of codular-based interactive teaching materials in meeting organizing materials effectively improves student learning outcomes. So it can be concluded that codular-based interactive teaching materials are feasible to be used as teaching materials in meeting organizing materials and can effectively improve the learning outcomes of class XII OTKP students at SMK Negeri 2 Buduran Sidoarjo.