PEMANFAATAN VIDEO PEMBELAJARAN BERBASIS KECERDASAN ARTIFISIAL (KA) UNTUK MENINGKATKAN MOTIVASI DAN TINGKAT KESENANGAN
UTILIZATION OF ARTIFICIAL INTELLIGENCE (AI) BASED LEARNING VIDEOS TO INCREASE MOTIVATION AND ENJOYMENT LEVELS
Alvina Rahma Ndhanni, “Pemanfaatan Video Pembelajaran Berbasis Kecerdasan Artifisial (KA) Untuk Meningkatkan Motivasi dan Tingkat Kesenangan”, Tesis S2 Pendidikan Olahraga, Kota Surabaya, Fakultas Ilmu Keolahragaan dan Kesehatan, 2025.
Penelitian ini bertujuan untuk menganalisis pengaruh dan besarnya peningkatan motivasi belajar serta tingkat kesenangan murid melalui pemanfaatan video pembelajaran berbasis kecerdasan artifisial (KA). Penelitian menggunakan mixed methods. Subjek penelitian adalah siswa kelas V-A. Teknik pengumpulan data meliputi angket motivasi belajar, angket tingkat kesenangan, dan wawancara. Analisis data dilakukan melalui uji normalitas dan uji hipotesis. Hasil penelitian menunjukkan terdapat pengaruh signifikan penggunaan video pembelajaran berbasis KA terhadap peningkatan motivasi dan kesenangan belajar siswa (p < 0,05), dengan rata-rata peningkatan motivasi sebesar 47% dan kesenangan sebesar 66%. Berdasarkan wawancara, murid di kelas eksperimen menilai video pembelajaran berbasis KA membuat materi sepak bola lebih mudah dipahami, menarik, dan menyenangkan. Mereka merasa lebih termotivasi, percaya diri, serta aktif saat praktik. Kesimpulannya, media video pembelajaran berbasis KA efektif menciptakan pembelajaran PJOK yang lebih menarik, interaktif, dan memotivasi siswa. Disarankan guru memanfaatkan KA secara optimal untuk meningkatkan kualitas pembelajaran.
Kata kunci: Kecerdasan artifisial, Video pembelajaran, Motivasi, Kesenangan belajar, PJOK, Sepak bola.
Alvina Rahma Ndhanni, “Utilization of Artificial Intelligence (AI)-Based Learning Videos to Increase Motivation and Enjoyment Levels”, Master's Thesis in Sports Education, Surabaya City, Faculty of Sports and Health Sciences, 2025.
This study aims to analyze the influence and magnitude of the increase in learning motivation and student enjoyment levels through the use of artificial intelligence (AI)-based learning videos. The study used mixed methods. The subjects were students in grades V-A. Data collection techniques included a learning motivation questionnaire, a level of enjoyment questionnaire, and interviews. Data analysis was carried out through normality tests and hypothesis testing. The results showed a significant effect of the use of AI-based learning videos on increasing student motivation and enjoyment of learning (p < 0.05), with an average increase in motivation of 47% and enjoyment of 66%. Based on interviews, students in the experimental class assessed that AI-based learning videos made soccer material easier to understand, more interesting, and more enjoyable. They felt more motivated, confident, and active during practice. In conclusion, AI-based learning videos are effective in creating more interesting, interactive, and motivating physical education (PJOK) learning for students. It is recommended that teachers utilize AI optimally to improve the quality of learning.
Keywords: Artificial intelligence, Learning videos, Learning motivation, Learning enjoyment, PJOK, Football.