PENGEMBANGAN MEDIA GAME EDUKATIF BERBASIS WORDWALL MATA PELAJARAN IPA MATERI SISTEM PEREDARAN DARAH MANUSIA KELAS V SEKOLAH DASAR
DEVELOPMENT OF AN EDUCATIONAL GAME BESADE ON WORDWALL SCIENCE SUBJECTS MATERIAL ON THE HUMAN CIRCULATORY SYSTEM IN GRADE V ELEMENTARY SCHOLL
Berdasarkan observasi yang dilakukan pada SDN 1 Bangunmulyo, Kecamatan Pakel, Kabupaten Tulungagung dalam kegiatan pembelajaran di kelas guru masih menggunakan metode ceramah dan kurang melibatkan siswa secara langsung. Pengembangan media edukatif dan interaktif diperlukan untuk menjadikan siswa aktif dalam pembelajaran. Tujuan penelitian ini untuk mengembangkan media edukatif berupa game berbasis wordwall materi sistem peredaran darah manusia yang layak berdasarkan kevalidan, kepraktisan dan keefektifan media. Sehingga dapat memudahkan siswa dalam memahami materi dan meningkatkan hasil belajar siswa.
Penelitian menggunakan jenis penelitian pengembangan atau Research and Development (R&D) dengan menggunkan model Borg and Gall yang diadaptasi oleh Sugiyono. Penelitian ini membatasi hanya 8 tahapan yaitu, potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi produk, uji coba produk, revisi produk, dan uji coba pemakaian. Dengan desain uji coba produk menggunakan one group pretest-posttest.
Kevalidan media diketahui dari hasil validasi media yang memperoleh presentase 83,5% dengan kriteria sangat valid, dan validasi materi 84,4% dengan kriteria sangat valid. Kepraktisan diketahui dari hasil respon siswa memperoleh presentase sebesar 88,6% dengan kriteria sangat praktis. Selanjutnya pada tahap uji coba produk memperoleh presentase sebesar 93,7% dengan kriteria sangat praktis. Keefektifan media diketahui dari presentase ketuntasan belajar siswa sebesar 91% dengan kriteria sangat baik, dan N-Gain memperoleh skor sebesar 0,88 dengan kriteria tinggi. Sehingga, media game edukatif berbasis wordwall mata pelajaran IPA materi sistem peredaran darah manusia kelas V Sekolah Dasar layak untuk digunakan.
Kata Kunci : Pengembangan media, game wordwall, sistem peradaran darah manusia
Based on observations made at SDN 1 Bangunmulyo, Pakel District, Tulungagung Regency in learning activities in the classroom the teacher still uses the lecture method and does not involve students directly. The development of educational and interactive media is needed to make students active in learning. the purpose of this study is to develop educational media in the form of wordwall-based games on human circulatory system material that is feasible based on the validity, practicality and effectiveness of the media. So that it can facilitate students in understanding the material and improve student learning outcomes.
The study used a type of development research or Research and Development (R&D) by using the Borg and Gall model adapted by Sugiyono. This study limits only 8 stages, namely, potential and problems, data collection, product design, design validation, product revision, product trial, product revision, and trial use. With a product trial design using one group pretest-posttest.
The validity of the media is known from the results of media validation which obtained a percentage of 83.5% with very valid criteria, and 84.4% material validation with very valid criteria. Practicality is known from the results of student responses obtaining a percentage of 88.6% with very practical criteria. Furthermore, at the product trial stage, it obtained a percentage of 93.7% with very practical criteria. The effectiveness of the media is known from the percentage of student learning completeness of 91% with very good criteria, and N-Gain obtained a score of 0.88 with high criteria. Thus, wordwall-based educational game media on human circulatory system material for science subjects in grade V elementary school is suitable for use.
Keyword : media development, game wordwall, human circulatory system