PENGARUH MEDIA PEMBELAJARAN KAHOOT TERHADAP MOTIVASI BELAJAR SISWA PAKET KESETARAAN C DI SKB NEGERI SURABAYA
THE EFFECT OF KAHOOT LEARNING MEDIA ON STUDENTS' LEARNING MOTIVATION OF EQUALITY PACKAGE C IN SKB NEGERI SURABAYA
Pemanfaatan handphone saat ini semakin memudahkan setiap kegiatan dari manusia. Akibat perkembangan inilah tercipta suatu inovasi dan paradigma baru dalam dunia pendidikan salah satu contoh yakni munculnya sebuah media pembelajaran berbasis information communication technologies. Media tersebut merupakan salah satu jawaban dari munculnya berbagai masalah diantaranya yakni kebosanan dalam kegiatan belajar mengajar dikelas. Kahoot merupakan media berbasis ICT yang dapat meningkatkan motivasi belajar dikelas sehingga terciptanya iklim belajar yang menarik, nyaman dan tentunya tidak pernah membosankan. Penelitian ini dilakukan di SKB Negeri Surabaya dengan metode penelitian kuantitatif dan jenis penelitian korelasional sedangkan teknik analisis data menggunakan regresi dengan bantuan software 2SPSS 26, tujuan yang ingin dicapai yakni mengetahui pengaruh pemanfaat kahoot dikelas. Subjek dalam penelitian ini ialah warga belajar paket c SKB Negeri Surabaya yang berjumlah 51 responden. Hasil penelitian menunjukan pengaruh media pembelajaran kahoot terhadap motivasi belajar siswa di SKB Negeri Surabaya memiliki nilai signifikasi 0.000(<0,05) pada uji regresi yang telah dilakukan dan uji hipotesis parsial menunjukan Thitung 6,600 yang lebih besar dari Ttabel yakni 2,00 (6,600>2,00) kesimpulan dari hasil tersebut yakni H0 ditolak dan H1 diterima yang bermakna terdapat pengaruh penerapan media pembelajaran kahoot terhadap motivasi peserta didik
The use of gadgets today makes it easier for every human activity. As a result of this development, an innovation and a new paradigm in the world of education is created, one example of which is the emergence of a learning media based on information communication technologies. The media is one of the answers to the emergence of various problems including boredom in teaching and learning activities in the classroom. Kahoot is an ICT-based media that can increase learning motivation in the classroom so as to create an interesting, comfortable and certainly never boring learning climate. This research was conducted at SKB Negeri Surabaya with quantitative research methods and the type of correlational research while data analysis techniques using regression with the help of SPSS 26 software. The subjects in this study were residents of the Surabaya State SKB package c students, totaling 51 respondents. The results showed that the influence of kahoot learning media on students' learning motivation at SKB Negeri Surabaya had a significance value of 0.000 (<0.05) in the regression test that had been carried out and the partial hypothesis test showed Tcount 6,600 which was greater than Ttable, namely 2.00 (6,600>). 2.00) the conclusion from these results is that H0 is rejected and H1 is accepted which means that there is an effect of the application of kahoot learning media on the motivation of students