PENERAPAN TEKA-TEKI SILANG UNTUK MENINGKATKAN INTERAKSI DAN HASIL BELAJAR MATEMATIKA DI KELAS II
APPLICATION OF CROSS PUZZLES MATHEMATICS TO IMPROVE INTERACTION AND LEARNING OUTCOMES IN CLASS II
Siswa-siswi kelas II untuk pertama kali melakukan kegiatan tatap muka setelah melakukan kegiatan pembelajaran daring selama satu tahun lebih membuat adanya kekurangan interaksi sosial dan hasil rata-rata belajar dalam materi matematika yang menurun,sehingga perlu diadakannya upaya untuk meningkatkannya melalui penggunaan media teka-teki silang matematika. Penelitian ini bertujuan untuk mengetahui peningkatan terhadap interaksi siswa dan hasil belajar setelah menggunakan media belajar TTS Matematika khususnya materi perkalian di kelas II SDN Kedurus III/430 Surabaya, sebanyak 26 siswa. Jenis penelitian ini merupakan Penelitian Tindakan Kelas (PTK) dimana menggunakan data dalam dua siklus,metode pengumpulan data berdasarkan observasi dan wawancara. Pada siklus I menghasilkan peserta didik yang mampu menuntaskan sesuai kriteria penelitian keberhasilan hasil belajar sebanyak 34,62% dan rata-rata interaksi sosial siswa di bawah kriteria. Dan pada siklus II menghasilkan sebanyak 92,30% peserta didik mampu menuntaskan berdasarkan kriteria keberhasilan dan rata-rata interaksi sosial yang meningkat, yang mana penelitian ini akan dikatakan berhasil apabila 75% peserta didik menunjukan peningkatan interaksi sosial dan mampu mendapatkan nilai hasil belajar lebih dari 60. Disimpulkan hasil penelitian penerapan media TTS matematika materi perkalian ini dapat meningkatkan interaksi sosial para peserta didik dan meningkatkan hasil belajar.
Kata Kunci: Teka-Teki Silang,Perkalian,Interaksi Sosial,Hasil Belajar .
The students of 2nd grade for the first time do face-to-face activities after conducting online learning activities for more than a year, resulting in a lack of social interaction and decreasing average learning outcomes in mathematics, so efforts need to be made to increase it through the use of puzzle media. Mathematical cross. The purpose of this study was to determine the increase in student interaction and learning outcomes following the use of the crossword learning medium in mathematics learning, specifically multiplication material for the second category SDN Kedurus III/430 Surabaya, involving 26 students. This type of research is Classroom Action Research (CAR) that uses data based on what has been collected in two cycles, the data collection method is based on observations and interviews. In the first cycle, students who are able to complete according to the research criteria, the success of learning outcomes as much as 34.62% and the average social interaction of students is below the criteria. And in the second cycle, 92.30% of students were able to complete based on the criteria of success and an increased average of social interaction. This research will be said to be successful if 75% of students show an increase in social interaction and are able to get a learning outcome score of more than 60. It is concluded that the results of the research application of the media of this multiplication material mathematical crossword puzzle can increase students' social interaction and improve learning outcomes.
Keywords: Crosswords, Multiplication, Social Interaction, Learning Outcomes.