PENGARUH MODEL PEMBELAJARAN TGFU DAN SPORT EDUCATION TERHADAP KREATIVITAS, PENGETAHUAN, DAN KETERAMPILAN PERMAINAN BOLA BESAR PADA SISWA SMA
Susanto, Nugroho. 2020. Pengaruh Model Pembelajaran TGFU dan Sport Education terhadap Kreativitas, Pengetahuan, dan Keterampilan Permainan Bola Besar pada Siswa SMA. Disertasi, Program Studi Ilmu Keolahragaan, Program Pascasarjana Universitas Negeri Surabaya. Promotor: Prof. Dr. Nurhasan, M.Kes., Ko-Promotor: Dr. Edy Mintarto, M.Kes
Kata-kata Kunci: model, pembelajaran, kreativitas, pengetahuan, keterampilan.
Penelitian ini bertujuan untuk menganalisis: (1) pengaruh model pembelajaran TGFU terhadap kreativitas, pengetahuan, dan keterampilan permainan bola besar , (2) pengaruh model pembelajaran Sport Education terhadap kreativitas, pengetahuan, dan keterampilan permainan bola besardan (3) bentuk model pembelajaran yang paling efektif dalam meningkatkan kreativitas, pengetahuan, dan keterampilan permainan bola besar.
Penelitian ini menggunakan jenis penelitian eksperimen dengan desain faktorial 2X3. Subjek dalam penelitian ini adalah siswa SMA Kelas XI SMA N 1 Seyegan. Sampel dalam penelitian ini siswa kelas XI SMA Seyegan. Sampel dibagi menjadi 3 kelompok yang meliputi meliputi (1) kelompok TGFU sebanyak 64 siswa, (2) kelompok Sport Education sebanyak 58 siswa , (3) kelompok kontrol sebanyak 59 siswa. Diberikan perlakuan 2 kali setiap minggu selama 8 minggu.
Data diolah secara statistik yang menggunakan teknik analisis variansi satu jalan (oneway anova) dan analisis regresi linier berganda (multiple regression); untuk itu diperlukan uji prasyarat analisis : uji normalitas, uji homogenitas varians, uji linieritas, dan uji multikolieritas. Hasil analisis data mengindikasikan (1) Model pembelajaran TGFU mampu meningkatkan kreativitas siswa sebesar 17,76%; pengetahuan siswa 87,18%; dan keterampilan siswa 19,93%. (2) Model pembelajaran Sport Education dalam mampu meningkatkan kreativitas siswa sebesar 14,71%; pengetahuan siswa 64,08%; dan keterampilan siswa 24,28%. (3) Terdapat perbedaan yang signifikan antara model pembelajaran TGFU, Sport education dan model pada kelompok kontrol dalam mempengaruhi peningkatan kreativitas dalam permainan bola besar.
Kesimpulan hasil penelitian ini adalah bahwa (1) ada pengaruh yang siginifkan pada model pembelajaran TGFU terhadap peningkatan kreativitas, pengetahuan, dan keterampilan permainan bola besar. (2) ada pengaruh yang signifikan pada model pembelajaran Sport Education terhadap peningkatan kreativitas, pengetahuan, dan keterampilan permainan bola besar. (3) model pembelajaran TGFU terbukti efektif dalam meningkatkan kreativitas dan pengetahuan sedangkan model pembelajaran Sport Education paling efektif dalam meningkatkan keterampilan permainan bola besar.
Susanto, Nugroho. 2020. The Effect of Learning Models on Creativity, Knowledge, and Big Ball Game Skills in High School Students. Dissertation, Sport Science Study Program, Surabaya State University Postgraduate Program. Promoter: Prof. Dr. Nurhasan, M.Kes., Co-Promoter: Dr. Edy Mintarto, M.Kes
Key words: model, learning, creativity, knowledge, skills.
This study aims to analyze: (1) the influence of the TGFU learning model on creativity, knowledge, and big ball games, (2) the influence of the Sport Education learning model on creativity, knowledge, and big ball games and (3) the most effective form of learning model in enhancing creativity, knowledge and big ball play.
The subjects in this study were high school students of Class XI SMA N 1 Seyegan. The sample in this study was the students of class XI SMA Seyegan. The sample was divided into 3 groups which included (1) the TGFU group of 64 students, (2) the Sport Education group of 58 students, (3) the control group of 59 students. Given treatment 2 times every week for 8 weeks.
The data were processed statistically using one-way analysis of variance (oneway anova) and multiple linear regression analysis (multiple regression); For this reason, analysis prerequisite tests are needed, including: normality test, variance homogeneity test, linearity test, and multicollierity test. If it fulfills these prerequisites, it is still continued with the parametric analysis, and if it does not meet the food requirements, non-parametric statistical analysis is used.
The results of data analysis indicated (1) the TGFU learning model was able to increase students' creativity by 17.76%; student knowledge 87.18%; and student skills 19.93%. (2) SE learning model in being able to increase student creativity by 14.71%; student knowledge 64.08%; and student skills 24.28%. (3) There is a significant difference between the TGFU, sports education and traditional (control) learning models in influencing the improvement of creativity in big ball games.
The conclusion of the research results can be concluded that (1) there is a significant effect on the TGFU learning model on increasing creativity, knowledge, and big ball game skills. (2) there is a significant influence on the Sport Education learning model to increase creativity, knowledge, and big soccer skills. (3) the TGFU learning model is proven to be effective in increasing creativity and knowledge while the Sport Education learning model is the most effective in improving big ball game skills.