Pengembangan Media Garismatika Berbasis Android Materi Operasi Hitung Perkalian Di Sekolah Dasar
Development Of Android-Based Linear Media Material For Multiplication Counting Operations In Primary Schools
Penelitian ini merupakan penelitian pengembangan media pembelajaran di sekolah dasar dengan menggunakan model ADDIE (Analyze, Design, Development, Implementation, dan Evaluation). Tujuan penelitian ini untuk mengetahui proses pengembangan dan kelayakan media garismatika berbasis android. Kelayakan yang dimaksud meliputi 3 aspek yaitu kevalidan, kepraktisan, dan keefektifan. Media garismatika berbasis android dinilai sangat valid sesuai hasil validasi ahli materi dan ahli media dengan perolehan skor sebesar 88% dan 96,7%. Meskipun sangat valid, validator memberikan saran tentang keefektifan kalimat dan navigasi sehingga peneliti tetap melakukan perbaikan pada kedua hal tersebut. Sedangkan tingkat kepraktisan media diketahui dari respon pendidik dan peserta didik dalam menggunakan media garismatika berbasis android. Dari uji kepraktisan tersebut keduanya memperoleh skor 83% dan 86,8% dengan kategori sangat praktis. Terakhir untuk mengetahui tingkat keefektifan media garismatika berbasis android dinilai melalui hasil pre test dan post test yang diuji dengan metode N-gain. Skor dari uji N-gain mencapai 0,71 yang artinya media garismatika berbasis android sangat efektif digunakan dalam pembelajaran dengan kategori tinggi. Berdasarkan hasil penelitian dan pengolahan data tersebut, maka media garismatika berbasis android dapat dikatakan layak untuk digunakan dalam kegiatan pembelajaran materi operasi hitung perkalian.
Kata Kunci: Pengembangan Media, Garismatika, Operasi Hitung Perkalian
This research is research into learning media development in elementary schools using the ADDIE (Analyze, Design, Development, Implementation, and Evaluation) model. This research aims to determine the development process and feasibility of Android-based Garismatics media. The feasibility in question includes three aspects: validity, practicality, and effectiveness. The Android-based Garismatics media is considered very valid according to the validation results of material experts and media experts with scores of 88% and 96.7 %. Even though it is very valid, the validator provides suggestions about the effectiveness of sentences and navigation so that researchers continue to make improvements to these two things. Meanwhile, the level of practicality of the media is known from the responses of educators and students in using Android-based Garismatics media. From the practicality test, both of them obtained scores of 83% and 86.8 % in the very practical category. Lastly, to find out the level of effectiveness of the Android-based Garismatics media was assessed through the results of the pre-test and post-test which were tested using the N-gain method. The score from the N-gain test reached 0.71, which means that Android-based navigation media is effectively used in high-category learning. Based on the results of the research and data processing, the Android-based Garismatics media can be said to be suitable for use in learning activities regarding multiplication calculation operations.
Keywords: Media Development, Garismatics, Multiplication Calculation Operations