VALIDATION OF THE TRUTH AND DARE CARD GAME FOR SEVENTH GRADE JUNIOR HIGH SCHOOL STUDENTS ON ENVIRONMENTAL POLUTION MATERIAL
Penelitian ini bertujuan untuk mendeskripsikan hasil validasi permainan kartu Truth and Dare untuk siswa SMP kelas VII pada materi pencemaran lingkungan. Media yang dibuat digunakan untuk meningkatkan hasil belajar sisa SMP yang layak berdasarkan kevalidan, kepraktisan dan keefektifan. Penelitian ini merupakan penelitian pengembangan dengan menggunakan metode Research and Development (R&D) yang terdiri dari lima tahapan yaitu penentuan potensi dan masalah, pengumpulan informasi, desain produk, telaah dan revisi, dan validasi. Data yang dihasilkan yakni berupa hasil lembar telaah dan hasil lembar validasi dengan 4 kriteria yakni kriteria kebahasaan, kriteria penyajian, kriteria isi, dan kriteria fungsi permainan. Pada lembar telaah media permainan kartu Truth and Dare bertujuan untuk mengetahui hal-hal yang dianggap kurang sesuai pada media permainan kartu Truth and Dare. Hasil lembar telaah yang sudah direvsi yakni pada kriteria kebahasaan memperbanyak soal yang mengandung ranah C3 dan C4 dan pada kriteria isi menyesuaikan besar poin kartu permainan terhadap ranah soal. Pada lembar validasi mengetahui penilaian validator terhadap tingkat kelayakan atau kevalidan media permainan kartu Truth and Dare. Pada hasil lembar validasi didapatkan modus sebesar 4 dengan kategori sangat layak dan persentase kevalidan sebesar 97,6% dengan kategori sangat valid. Maka dapat disimpulkan bahwa media permainan kartu Truth and Dare sebagai media pembelajaran pada materi pencemaran lingkungan layak digunakan dalam pembelajaran berdasarkan hasil telaah dan validasi.
Kata kunci: Hasil Telaah, Hasil Validasi, Permainan Kartu Truth and Dare.
This study aims to describe the results of the validation of the Truth and Dare card game for seventh grade junior high school students on environmental pollution material. The media created are used to improve the learning outcomes of the remaining junior high schools based on validity, practicality and effectiveness. This research is a research development using the Research and Development (R&D) method which consists of five stages namely determination of potential and problems, information gathering, product design, review and revision, and validation. The data generated in the form of the results of the study sheet and the results of the validation sheet with 4 criteria namely linguistic criteria, presentation criteria, content criteria, and criteria for game functions. The Truth and Dare card game media review sheet aims to find things that are considered inappropriate for the Truth and Dare card game media. The results of the review sheets that have been reviewed are the linguistic criteria to reproduce the questions containing the C3 and C4 domains and the content criteria to adjust the game card points to the question domain. On the validation sheet know the validator's assessment of the level of eligibility or validity of the Truth and Dare card game media. In the validation sheet results obtained mode of 4 with a very decent category and a percentage of validity of 97.6% with a very valid category. Then it can be concluded that the media of Truth and Dare card games as learning media on environmental pollution material is suitable for use in learning based on the results of studies and validation.
Keywords: Study Results, Validation Results, Truth and Dare Card Games.