PENGEMBANGAN MEDIA BOARD GAME VIRUS DAN PERANANNYA PELAJARAN IPA KELAS X DI SMAN 1 GEGER MADIUN
DEVELOPMENT OF MEDIA BOARD GAME VIRUS AND THEIR ROLE IN CLASS X SCIENCE LESSONS AT SMAN 1 GEGER MADIUN
Penelitian ini bertujuan untuk mengetahui kelayakan dan keefektifan media yang dikembangkan pada Media Board Game Virus dan Peranannya Pelajaran IPA kelas X di SMA Negeri 1 Geger Madiun. Model pengembangan yang digunakan yakni model pengembangan ADDIE (Analyze, Design, Development, Implementation, dan Evaluation) dengan subjek penelitian kelas X-7 dan X-10 sebagai kelas eksperimen dan kontrol. Data dikumpulkan dengan menggunakan teknik wawancara, angket, dan tes. Jenis data kualitatif dan kuantitatif dianalisis menggunakan skala penilaian Likert. Pada uji validitas dan reliabilitas butir soal dapat dinyatakan valid dan reliabel. Pada uji normalitas dan uji homogenitas hasil perhitungan menunjukkan bahwa data berdistribusi normal dan bersifat homogen dengan tingkat signifikasi 5%. Kemudian pada hasil perhitungan Uji T memperoleh hasil 0,000 < 0,05 yang berarti terdapat perbedaan yang signifikan pada posttest kelas eksperimen dan kelas kontrol. Berdasarkan hasil penelitian dapat disimpulkan bahwa media board game virus dan peranannya pada pembelajaran IPA kelas X dinyatakan layak dan efektif digunakan dalam pembelajaran.
This study aims to determine the feasibility and effectiveness of the media developed in the Media Board Game Viruses and Their Role in Science Class X at SMA Negeri 1 Geger Madiun. The development model used is the ADDIE development model (Analyze, Design, Development, Implementation, and Evaluation) with research subjects X-7 and X-10 classes as experimental and control classes. Data were collected using interviews, questionnaires, and tests. Qualitative and quantitative data types were analyzed using a Likert rating scale. In the validity and reliability test, the question items can be declared valid and reliable. In the normality test and homogeneity test, the calculation results show that the data is normally distributed and homogeneous with a significance level of 5%. Then the results of the T test calculation obtained a result of 0.000 <0.05. which means there is a significant difference in the posttest of the experimental class and control class. Based on the results of the study, it can be concluded that the media board game virus and its role in learning grade X science is declared feasible and effective in learning.
Keywords : Development, Board Game Media, Viruses and Their Role, ADDIE