Pengembangan Bahan Ajar Ebook Interaktif Materi Menggambar Flora Fauna Untuk Meningkatkan Kemampuan Berpikir Tingkat Tinggi (HOTS) Siswa Kelas VII SMP
Development of Interactive Ebook Teaching Materials on Drawing Flora and Fauna to Improve Higher Order Thinking Ability (HOTS) for Grade VII Middle School Students
ABSTRAK
Julaikah 2022. Pengembangan Bahan Ajar Ebook Interaktif Materi Menggambar Flora Fauna Untuk Meningkatkan Kemampuan Berpikir Tingkat Tinggi (HOTS) Siswa Kelas VII SMP,Tesis. Program Studi Pendidikan Seni Budaya. Pembimbing I Dr. Martadi, M.Sn, Pembimbing II Dr. Warih Handayaningrum,M.Pd.
Kata Kunci: Bahan ajar, Ebook Interaktif, Berpikir tingkat tinggi, HOTS
Pengembangan bahan ajar ebook interaktif materi menggambar flora fauna untuk meningkatkan kemampuan berpikir tingkat tinggi siswa kelas VII SMP, dibutuhkan sejalan dengan perkembangan pendidikan era 4.0 yang berbasis teknologi dengan prinsip komunikasi, kolaborasi, berpikir kritis dan pemecahan masalah serta kreatif dan inovatif. Tujuan penelitian ini adalah untuk mendeskripsikan bagaimana proses pengembangan bahan ajar, mendeskripsikan kualitas pengembangan bahan ajar dan mendeskripsikan keefektifan bahan ajar ebook yang dikembangkan.
Metode penelitian menggunakan model ADDIE dengan lima fase yakni analysis, desaig, development, implemention, evaluation. Dengan menggunakan pendekatan analisis deskripsi kualitatif dan kuantitatif. Analisis data menggunakan t-tes pretest dan posstes.
Proses pengembangan bahan ajar dengan menganalis kebutuhan meliputi analisis kurikulum, peserta didik, buku cetak dan digital, ilustrasi buku, gaya belajar serta metode pembelajaran selanjutnya mendesain, mengembangkan, mengujicoba dan mengevaluasi. Untuk mengukur kualitas bahan ajar digunakan validator materi atau isi, validator kegrafikaan dan validator bahasa untuk merivisi dan mevalidasi pengembangan bahan ajar. Hasil validasi materi setelah mendapatkan revisi diperoleh hasil rata-rata 96%, hasil validasi kegrafikaan diperoleh rata-rata sebesar 93,8% hasil validasi bahasa diperoleh rata-rata sebesar 96% dan di nyatakan sangat layak untuk digunakan, sedangkan kepraktisan didapatkan dari respon siswa sebesar rata-rata 93,75% dan respon guru sebesar rata-rata 95,2%. Keefektifan bahan ajar dilihat dari hasil uji coba skala kecil terhadap 8 siswa mengalami peningkatan sebesar 25,25 dengan presentase 63,92%. Sedangkan uji coba skala besar terhadap 64 siswa mengalami peningkatan sebesar 26,56 dengan persentase 64%.
Berdasarkan hasil penelitian menunjukkan bahwa ebook interaktif materi menggambar flora fauna dan alam benda yang dikembangkan dinyatakan sangat layak untuk meningkatkan kemampuan berpikir tingkat tinggi siswa kelas VII SMP karena telah memenuhi kualitas suatu produk penelitian yang meliputi kevalidan, kepraktisan dan keefektifan.
ABSTRACT
Julaikah 2022. Development of Interactive Ebook Teaching Materials on Drawing Flora and Fauna to Improve Higher Order Thinking Ability (HOTS) for Grade VII Middle School Students, Thesis. Cultural Arts Education Study Program. Advisor I Dr. Martadi, M.Sn, Supervisor II Dr. Warih Handayaningrum, M.Pd.
Keywords: Teaching materials, Interactive Ebooks, Higher order thinking, HOTS
The development of interactive ebook teaching materials for drawing flora and fauna to improve the high-level thinking skills of class VII junior high school students is needed in line with the development of technology-based education in the 4.0 era with the principles of communication, collaboration, critical thinking and problem solving as well as being creative and innovative. The purpose of this study was to describe the process of developing teaching materials, describe the quality of developing teaching materials and describe the effectiveness of the developed ebook teaching materials.
This research method uses the ADDIE model with five phases namely analysis, design, development, implementation, evaluation. The research approach uses qualitative and quantitative approaches. Data analysis using pretest and posttest t-test.
The process of developing teaching materials by analyzing needs includes curriculum analysis, students, print and digital books, book illustrations, learning styles and learning methods then designing, developing, testing and evaluating. To measure the quality of teaching materials, material or content validators, graphical validators and language validators are used to revise and validate the development of teaching materials. The results of material validation after getting revisions obtained an average result of 96%, graphical validation results obtained an average of 93.8%, language validation results obtained an average of 96% and was declared very feasible to use, while practicality was obtained from student responses by an average of 93.75% and teacher responses by an average of 95.2%. The effectiveness of teaching materials seen from the results of small-scale trials of 8 students increased by 25.25 with a percentage of 63.92%. While the large-scale trial of 64 students experienced an increase of 26.56 with a percentage of 64%.
Based on the results of the study, it was shown that the interactive ebook for drawing on flora, fauna and natural objects that was developed was stated to be very feasible to improve the high-level thinking skills of class VII junior high school students because it fulfilled the quality of a research product which included validity, practicality and effectiveness.