The 3D animation
learning media using Sketchup on building structure elements was created to
determine the feasibility, response, and difference in student learning outcomes.
The method used was a quasi-experimental research design with two sample
classes, namely the experimental class (XI-TKP 1) and the control class (XI-TKP
2). The data analysis used was the data on the feasibility of the video
animation media, the implementation of learning, student response, and learning
outcomes, which were then subjected to t-test and hypothesis conclusion. The
feasibility of the video animation media using Sketchup, as assessed by two
validators consisting of one lecturer and one subject teacher, obtained an
average percentage of 91.3%, which is categorized as "Very Feasible".
The implementation of learning using the media in the experimental class
obtained an average percentage of 92.7% from the initial, core, and final
activities observed by three observers who attended the class, which is
categorized as "Very Good". The result of student response to the
application of 3D animation media on building structure elements obtained a
percentage of 81.18%, which is categorized as "Very Good". The t-test
result showed "That the Sig. value is 0.022 or 2.2% < 0.05 or 5%, which
means H0 is rejected and H1 is accepted, indicating that there is a difference
in learning outcomes between the experimental and control classes." It was
then analyzed again using SPSS to determine the hypothesis, and it was
concluded that "the t-value is 2.344 and the t-table is 2.000, which means
2.344 > 2.000 (t-value > t-table), then H0 is rejected and H1 is
accepted, indicating that there is a difference in learning outcomes between
the experimental and control classes." The comparison of the average
scores showed that the experimental class (XI-TKP 1) had an average score of
86.8, while the control class (XI-TKP 2) only had an average score of 78.4.
Keywords: Implementation, Media learning, Animation,
Quasi-Experimental research, Hipotesis.