On the 2013 curriculum, students
demands for active in the learning process. Learning process in the SMKN 2
Buduran still using conventional method. Fixture display which available in the
school were not varied yet. This research aims to describe learning media development
process, to describe feasibility of the learning media, to understand and to
analyze the effectiveness of utilizing learning media, and to understand and to analyze students
responses of the development of quartet card learning media.
This study uses ADDIE model
development, which included A nalyze, D esign,
D evelop, I mplementation, and E valuation.
The population is 34 students which divided into two classes, it is experiment
class which used quartet card and control class which used power point media.
The analytical technique uses descriptive analysis and non parametric analysis.
The research conclude, the development process media
learning quartet card product display uses ADDIE development model. The
development of learning media quartet card get feasibility with categories very worthy from content expert, subjects teacher, and language expert, while
from media expert get feasibility categories worthy. The score of Formative
Test 2 shows there are differences between experiment class and control class
with means 8.2. The average of student responses percentage is 87%, it can be
said that student responses interpreted very worthy.
Key
Words: Learning
Media, Game, Quartet Card, Effectiveness