Abstrak
Penelitian ini bertujuan untuk memperoleh permainan Chemmo Configuration yang layak sebagai media pemebelajaran pada materi kimia sistem periodik unsur berdasarkan validitas, kepraktisan, dan keefektifan permainan. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan Research and Development (R&D) yang terdiri dari tiga tahap, yaitu 1) studi pendahuluan, 2) pengembangan, dan 3) pengujian. Namun penelitian ini hanya dilakukan sampai uji coba terbatas pada tahap pengembangan. Uji coba terbatas dilakukan di kelas X MIA 1 SMAN 1 Manyar Gresik. Validitas diperoleh dari penilaian permainan oleh validator. Kepraktisan diperoleh dari hasil angket respon peserta didik dan hasil observasi aktivitas peserta didik selama menggunakan permainan. Keefektifan diperoleh dari hasil belajar peserta didik dan angket motivasi belajar peserta didik. Berdasarkan hasil penelitian, permainan Chemmo Configuration memperoleh presentase validitas sebesar 80% hingga 93% dari validitas isi dan validitas konstruk, kepraktisan permainan pada aspek kemenarikan memperoleh presentase 97,6%, pada aspek kemudahan memahami materi dan penggunaan memperoleh presentase 97,8%, aktivitas peserta didik memperoleh presentase 94,07%, sementara untuk keefektifan memperoleh presentase sebesar 100% dilihat dari ketuntasan belajar klasikal, dan hasil angket motivasi belajar peserta didik memperoleh presentase 95,30% dengan kategori sangat baik. Berdasarkan hasil penelitian tersebut, maka permainan Chemmo Configuration layak digunakan sebagai media pembelajaran pada materi kimia sistem periodik unsur.
Kata Kunci: Permainan, Chemmo Configuration, Sistem Periodik Unsur.
Abstract
The aim of this research is to get the feasibility of Chemmo Configuration game as a learning media in chemistry material, periodic system of element based on validity, practicality, and effectiveness of the game. This research use a Research and Development (R&D) method which consist of three stages, 1) introduction, 2) development, and 3) trial. However, in this research only done until limited trial test in development stage. Limited trial test was conducted in X MIA 1 at SMAN 1 Manyar Gresik. Validity obtained from the assessment of the Chemmo Configuration game by the validator. Practicality obtained from the results of the questionnaire responses of students and observations of student activities while using the game as learning media. Effectiveness obtained from the learning outcomes of students and the results of student learning motivation questionnaires. Chemmo Configuration game obtained percentage of validity 80% until 93% from content validity and construct validity, the practicality of the game on attractiveness aspects obtained practical percentage of 97.6%, on the aspect of easiness obtained practical percentage of 97.8%, for the activities of students obtaining an average percentage of 94.07%, while the effectiveness of the Chemmo Configuration game declared effective seen from the learning outcomes of students who get a percentage of classical completeness of learning outcomes 100% and the results of student learning motivation questionnaire get a percentage of 95.30%, with very good category. Based on that result, Chemmo Configuration game is feasible as a learning media in chemistry material, periodic system of element.
Keywords: Game, Chemmo Configuration, Periodic System of Elements.