In today's global era many
things that have renewal in the field of technology, can be seen from all
segments of life that can hardly be separated from the touch of the internet
and technology. Of all the benefits of today's technological developments there
are also a number of things that can be classified as forms of digital threats
that will have long-term implications, even triggering a potential generation
retreat. Therefore parents, the environment, the government must really play an
active role in early prevention efforts over the types of online games played
by children. On the basis of the above explanation of the facts in the field there are still many children under the age classification group who play the PUBG game and have even become a habit in their free time to fill activities. In this case the researcher intends to carry out a juridical review of the Regulation of the Minister of Communication and Information of the Republic of Indonesia Number 11 Year 2016 concerning Classification of Electronic Interactive Games, in this regulation the government tries to limit electronic interactive game users through the classification of age groups and restrictions on games that may be accessed according to age electronic interactive game users. Based on the background above, how obedience to the Regulation of the Minister of Communication and Information No. 11 of 2016 concerning Classification of Electronic Interactive Games in the Ketintang Region of Surabaya. This research is an empirical legal research, legal research that explains the enforcement and implementation of normative legal provisions in action on any particular legal event that is in the life of the community.
This study aims to empirically test the obediences
of the minister of communication and information technology number 11 of 2016
concerning electronic interactive games, with case studies of electronic
interactive games that are still widely played by underage children and still
contain elements of violence, namely PUBG mobile, this research area is in the
city of Surabaya.
The informants of this study were Fransiscus Fabian
Teguh 12 years and Abel Fender 13 years both of them are native citizens of the
city of Surabaya who actively play electronic interactive games of PUBG types
with ages that are still underage. Data collection is done by interview method directly
to the two informants, answers from informants are then summarized in the form
of data that researchers like to write in the discussion of this study.
The results of this study indicate that the
regulation of the minister of communication and informatics about electronic
interactive games which regulates the classification of game content and the
age classification of users is still ineffective, proven through two informants
in this study who are still underage and actively playing electronic interactive
games of the type of PUBG wherein the game clearly still contains elements of
violence and even murder. Easy access to get PUBG games is very supportive for
children to play this game, things the last is the matter of supervising the
environment of children such as the elderly people who pay less attention to
the type of content of the games played by children.
Keyword : Electronic interactive game, underage children, contains
elements of violence, obedien