THE INFLUENCE OF LEARNING MEDIA SOFTWARE PROTEUS AGAINST THE LEARNING OUTCOMES OF STUDENTS ON THE SUBJECTS OF THE APPLICATION OF THE ELECTRONIC CIRCUIT OF CLASS XI SMK NEGERI 1 JETIS
Penelitian dilaksanakan di SMK Negeri 1 Jetis di mana proses belajarnya membutuhkan media agar siswa dapat belajar secara mandiri untuk mendukung kegiatan praktikum. Penelitian ini menggunakan sebuah media pembelajaran yaitu software proteus. Tujuan dari penelitian ini adalah: (1) mengetahui perbedaan hasil belajar siswa sebelum penerapan dan sesudah penerapan media pembelajaran Software Proteus, (2) mengetahui respon siswa terhadap mata pelejaran Penerapan Rangkaian Elektronika. Metode penelitiannya adalah Pre-Eksperimental Design dengan bentuk One-Group Pretest-Posttest Design. Teknik analisis data menggunakan uji t untuk mengetahui perbedaan hasil belajar dan respon siswa menggunakan lembar angket. Lembar validasi diisi oleh 2 dosen Teknik Elektro dan 1 guru SMK. Penelitian ini menghasilkan pembahasan yaitu: (1) Perbedaan hasil belajar siswa dengan menggunakan uji t yang memperoleh nilai sebesar 0,000 dan taraf signifikan yang ditentukan sebesar 0,05 sehingga nilai 0,000<0,05 dapat diartikan bahwa H0 ditolak dan H1 diterima. Jadi terdapat perbedaan yang signifikan antara hasil belajar siswa sebelum dan sesudah penerapan media pembelajaran software proteus. (2) Respon siswa memperoleh rerata senilai 82% yang terdiri dari 3 aspek yaitu aspek minat, materi dan kesesuain upaya dengan mata pelajaran. Sehingga rerata tersebut tergolong dalam kategori sangat baik untuk respon siswa terhadap mata pelajaran.Media pembelajaran tersebut dapat digunakan sebagai media yang efektif sehingga siswa tidak merasa bosan dengan materi yang diajarkan.
Kata Kunci: Software Proteus, Media Pembelajaran, Metode Pre-Eksperimental Design
The research was conducted in SMK Negeri 1 Jetis where the learning process requires media so that students can learn independently to support the activities of the practicum. This study uses a learning media that the software proteus. The purpose of this research is: (1) determine differences in student learning outcomes before the application and after the application of learning media software proteus, (2) determine the response of students to the eye pelejaran the application of the electronic circuit.The method of research is Pre-Experimental Design with the shape of the One-Group Pretest-Posttest Design. The technique of data analysis using the t test to determine differences in learning outcomes and student responses using a sheet of the questionnaire. The validation sheet filled by two faculty of Electrical Engineering and one teachers of SMK.This research resulted in the discussion, namely: (1) Differences in learning outcomes of students by using the t test obtained value of 0.000 and the level of significant was set at 0.05 so that the value of 0,000<0,05 means that H0 is rejected and H1 is accepted. So there is a significant difference between the learning outcomes of students before and after the application of learning media software proteus. (2) the Response of students to obtain the average worth 82% of which consists of 3 aspects, namely aspects of interest, the material and the suitability of the efforts of the subjects. So the average is classified in the category of very good for the students ' response to the subjects. Learning Media can be used as effective media so that students do not feel bored with the material being taught.
Keywords: Software Proteus, Learning Media, The Method Of Pre-Experimental Design