PENGEMBANGAN MEDIA PEMBELAJARAN BOARD GAME STORY EDUTAINMENT UNTUK KETERAMPILAN MEMBACA PEMAHAMAN SISWA KELAS II SEKOLAH DASAR
Diah Fitria Anggraini. Pengembangan Media Pembelajaran Board Game Story Edutainment Untuk Keterampilan Membaca Pemahaman Siswa Kelas II Sekolah Dasar, Tesis. Surabaya: Fakultas Ilmu dan Pendidikan, 2025.
Penelitian ini dilatarbelakangi oleh pentingnya keterampilan membaca pemahaman bagi keberhasilan akademik siswa sekolah dasar. Hasil studi pendahuluan menunjukkan bahwa masih banyak siswa kelas II yang kesulitan memahami teks dan menyusun kalimat. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan media pembelajaran Edutainment Board Game Story yang valid, praktis, dan efektif dalam meningkatkan keterampilan membaca pemahaman siswa kelas II sekolah dasar. Jenis penelitian ini adalah Research and Development (R&D) dengan menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian terdiri atas validator ahli materi, media, dan bahasa; siswa dan guru sebagai responden kepraktisan; serta siswa kelas II sebagai peserta uji coba. Instrumen penelitian meliputi lembar validasi, angket respon, serta tes pretest dan posttest. Teknik analisis data yang digunakan adalah analisis deskriptif persentase, uji normalitas Shapiro–Wilk, uji t berpasangan dengan bantuan SPSS, serta perhitungan N-Gain. Hasil penelitian menunjukkan bahwa media Board Game Story Edutainment dinyatakan sangat valid, praktis, dan efektif. Validitas ditunjukkan oleh skor penilaian para ahli, kepraktisan berdasarkan respon positif siswa dan guru, serta efektivitas melalui peningkatan nilai rata-rata pretest dan posttest dengan perbedaan signifikan dan nilai N-Gain kategori sedang. Dengan demikian, dapat disimpulkan bahwa media Board Game Story Edutainment layak digunakan sebagai alternatif inovasi pembelajaran membaca pemahaman di sekolah dasar. Media ini tidak hanya membantu meningkatkan keterampilan membaca pemahaman, tetapi juga menciptakan suasana belajar yang menyenangkan dan interaktif bagi siswa kelas rendah.
Kata kunci: pengembangan media, board game story, edutainment, membaca pemahaman, sekolah dasar.
Diah Fitria Anggraini. Development of Board Game Story Edutainment Learning Media for Reading Comprehension Skills For Class II Elementary School Students. Thesis. Surabaya: Faculty of Education and Science, 2025.
This research was motivated by the importance of reading comprehension skills for the academic success of elementary school students. Preliminary studies indicated that many second-grade students still experienced difficulties in understanding texts and constructing sentences. Therefore, this study aimed to develop a board game story edutainment as a learning medium that is valid, practical, and effective in improving the reading comprehension skills of second-grade elementary school students. This study employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects consisted of expert validators in material, media, and language; students and teachers as respondents for practicality; and second-grade students as trial participants. The research instruments included validation sheets, response questionnaires, and pretest–posttest assessments. Data were analyzed using descriptive percentage analysis, the Shapiro–Wilk normality test, paired sample t-tests with the assistance of SPSS, and N-Gain calculations. The findings revealed that the Board Game Story Edutainment was categorized as highly valid, highly practical, and effective. Validity was confirmed by expert judgments, practicality was reflected in the positive responses of teachers and students, and effectiveness was evidenced by a significant improvement in students’ average scores from pretest to posttest, with an N-Gain value in the medium category. In conclusion, the Board Game Story Edutainment is feasible to be used as an innovative alternative medium for teaching reading comprehension in elementary schools. This medium not only enhances reading comprehension skills but also creates an engaging and interactive learning atmosphere for lower-grade students.
Keywords: instructional media development, board game story, edutainment, reading comprehension, elementary school.