EDUKASI PANGAN SUMBER PROTEIN BAGI ANAK DENGAN MEDIA PERMAINAN MONOPOLI
EDUCATION OF PROTEIN FOOD SOURCES FOR CHILDREN WITH MONOPOLY GAME MEDIA
ABSTRAK
Pembelajaran tematik integratif menuntut guru mampu menciptakan suasana belajar yang aktif dan inovatif. Tujuan dari penelitian ini antara lain; (1) membuat media permainan monopoli sebagai sumber belajar pada tema makananku sehat dan bergizi tentang sumber pangan protein, (2) mengetahui keefektifan media serta pengaruh aspek kognitif, afektif, dan (3) mengetahui respon peserta didik pada media permainan monopoli yang dikembangkan. Pengembangan media monopoli menggunakan model ADDIE (analysis, design, development, implementation, and evaluation). Pengumpulan data menggunakan observasi, tes tulis dan angket. Sumber data yang dikumpulkan berupa data kuantitatif yang kemudian dianalisis secara deskriptif. Teknik analisis data menggunakan uji beda T-test. Hasil penelitian menunjukkan bahwa model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation) yang digunakan pada proses pengembangan media permainan monopoli sumber pangan protein meliputi media permainan, materi yang disajikan, dan perangkat pembelajaran secara keseluruhan memperoleh hasil sangat baik. . Selain itu, terjadi peningkatan aspek kemampuan kognitif peserta didik dengan nilai rata-rata yang diperoleh yaitu 84 dari nilai rata-rata yang diperoleh sebelum adanya penerapan media permainan monopoli yaitu 51,5, aspek kemampuan afektif peserta didik memperoleh nilai sebesar 88,25% termasuk dalam kriteria sangat baik atau sangat meningkat, dan respon peserta didik memperoleh nilai sebesar 88,25% termasuk dalam kriteria sangat baik.
Kata Kunci : Pembelajaran Tematik; Pengembangan; Media Permainan Monopoli; Sumber Pangan Protein
ABSTRACT
Integrative thematic learning requires teachers create an atmosphere of active and innovative learning. The objectives of this study include; (1) making monopolies game media as a source of learning on the theme of my healthy and nutritious food about protein food sources, (2) knowing the effectiveness of the media and the influence of cognitive, affective aspects, and (3) knowing students' responses to monopoly game media developed. The development of monopoly media uses the ADDIE model (analysis, design, development, implementation, and evaluation). Data collection uses observation, written test and questionnaire. Sources of data collected in the form of quantitative data which is then analyzed descriptively. Techniques of data analysis using different T-test. The results showed that the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) that was used in the process of developing a monopoly game media for protein food sources included game media, the material presented, and overall learning tools obtained excellent results. . In addition, there was an increase in the aspects of cognitive abilities of students with an average value obtained that is 84 of the average value obtained before the application of monopoly game media that is 51.5, aspects of the affective ability of students gained a value of 88.25% including in the criteria of very good or greatly improved, and students' responses gained a value of 88.25% included in the criteria is very good.
Keywords: Thematic Learning; Development; Monopoly Game Media; Protein Food Sources